Commit Graph

2 Commits

Author SHA1 Message Date
type-two
50298b8932 Art glow-up: all 23 hardware sprites regenerated on CF flux-1-schnell
1024px, heavily detailed component prompts (greebles, braided cables,
status LEDs, dust and scratches, neon rim light on dark charcoal) with
a shared style tail for consistency, cut with MB bg_remove_local and
autocropped. Manifest in tools/sprites.tsv, pipeline in tools/cf_cut.py.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-01 21:29:44 +10:00
type-two
e4f0ddf0f2 M7: garage expansion, thermal runaway fires, flaky cards, ad tools
Rooms are data now: geometry per backdrop, sim and renderer both
room-aware. First expansion beat: Move HQ to the garage ($3k) — 14x14
of concrete and 2.4kW of service, MODELBEAST-generated backdrop.
Heat got teeth: packed carriers choke airflow (+15% heat per extra
card) and throttling no longer self-regulates temps, so a crammed rig
sustained over 95C ignites — device and cards destroyed, fire spreads
heat and can cascade; click flames to beat them out with a hoodie, or
a CO2 extinguisher within 3 tiles sacrifices itself automatically.
Used cards (P106, MTT S80, RX 580) now die under load. Attention
tools: ad-spend slider with log-diminishing hype, and the email Spam
Blast — instant catalog-wide views on a 60s cooldown with a 15%
blacklist gamble.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-01 14:09:16 +10:00