- per-frame hips-centred rendering + root-motion export (the BKB .geo approach modernised): traveling clips stay pivot-stable, movement data goes to root_motion_frames in data.json - engine: frame-indexed root motion, pushbox widened for real sprites - clip set: ginga idle, walks, jump, block, punching/boxing/martelo normals, chapa-giratoria QCF special, hit react, knockdown - verified in-game: demo jab connects, damage applied, mirroring correct Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
1.8 KiB
1.8 KiB
Combat clip set (Mixamo → clip bank)
Search terms chosen to hit Mixamo's proper combat clips (probe with
node fetch.cjs search "<term>" first — top hits are often themed junk).
Fetch in-place variants where offered (root motion stays on origin;
the engine's root_motion JSON handles movement instead).
| bank name (fetch as) | mixamo search | FOITIN move |
|---|---|---|
| Idle_Fight | "idle" (combat genre) / "bouncing fighting idle" | idle |
| Walk_Fwd_Fight | "walking" (in place) | walk_f |
| Walk_Back_Fight | "walking backwards" (in place) | walk_b |
| Crouch_Fight | "crouch idle" / "crouching" | crouch |
| Jump_Fight | "jump" (in place) | jump |
| Block_Fight | "blocking" / "center block" | block |
| Punch_Jab | "jab" / "punching" | jab |
| Punch_Cross | "cross punch" / "hook punch" | straight |
| Kick_Roundhouse | "roundhouse kick" | kick |
| Kick_Low | "low kick" / "leg sweep" | sweep (later) |
| Hit_Head | "head hit" / "receiving punch" | hit |
| Knockdown | "knocked down" / "falling back death" | knockdown |
| Getup | "getting up" / "stand up from back" | getup |
| Special_1 | "martial arts" / "flying kick" / "spin kick" | rush special |
| Victory | "victory" / "fist pump" | win (later) |
Kachujin bonus: Mixamo hosts kachujin-branded sword/martial clips — search "kachujin" too; anything that fits becomes her signature specials.
After fetching (bank lives on ultra: ~/Documents/mixamo-fetch/out/):
scp johnking@100.91.239.7:"~/Documents/mixamo-fetch/out/<clips>" ~/Documents/foitin_assets/clips_fight/
blender -b --python pipeline/render_moves.py -- --char <fighter> \
--clips ~/Documents/foitin_assets/clips_fight --out renders/<id> --rotz 155 --step 2
Rename render folders to FOITIN move names before pack_character.py (or fetch with the right names directly).