MeshGod/TRELLIS Mixamo re-rigs pose half a metre underground and compressed (bone-space origin at hips, 0.01/100 scale sandwich). Instead of fighting transform conventions, the renderer probes the first posed frame, measures the actual sprite in pixels, and servo-corrects ortho scale + camera z: unclip -> converge height -> pin feet to the ground row. Also: normalize scales all root objects, deformed-height helper. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
42 lines
593 B
JSON
42 lines
593 B
JSON
{
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"id": "jima",
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"name": "JIMA",
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"health": 1050,
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"walk_speed": 3.2,
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"back_speed": 2.6,
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"jump_velocity": -13.0,
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"color": "#d8d8d8",
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"sprite_scale": 1.25,
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"wardrobe": {
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"states": [
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"base",
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"torn"
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],
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"tear_below_hp": 0.35
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},
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"normals": {
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"P": "jab",
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"6P": "straight",
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"K": "kick"
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},
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"command_moves": [
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{
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"motion": [
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2,
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3,
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6
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],
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"button": "P",
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"move": "special"
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}
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],
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"finisher": {
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"motion": [
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2,
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3,
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6
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],
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"button": "K",
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"move": "finisher"
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}
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} |