foitin/characters/decks/moves/knockdown/data.json
m3ultra 1005422053 Closed-loop camera calibration: pixel servo handles arbitrary rig conventions
MeshGod/TRELLIS Mixamo re-rigs pose half a metre underground and compressed
(bone-space origin at hips, 0.01/100 scale sandwich). Instead of fighting
transform conventions, the renderer probes the first posed frame, measures
the actual sprite in pixels, and servo-corrects ortho scale + camera z:
unclip -> converge height -> pin feet to the ground row. Also: normalize
scales all root objects, deformed-height helper.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-29 13:37:58 +10:00

61 lines
694 B
JSON

{
"name": "knockdown",
"total": 60,
"loop": false,
"startup": 10,
"active": [
11,
14
],
"damage": 50,
"hitstun": 16,
"blockstun": 10,
"pushback": 10,
"hurtboxes": {
"default": [
[
-70,
-70,
150,
70
]
]
},
"hitboxes": {},
"root_motion_frames": [
0.0,
-12.41,
-4.3,
-6.39,
-1.65,
0.77,
0.91,
0.55,
-0.17,
-3.38,
-5.81,
-7.57,
-7.23,
-6.5,
-5.05,
-14.69,
-11.32,
-9.46,
0.8,
5.16,
3.28,
2.94,
2.13,
-1.74,
-4.2,
-4.59,
-1.7,
0.62,
0.68,
0.47,
0.04,
-0.09,
-0.13,
-0.1
]
}