foitin/characters/birdie/moves/crouch/data.json
m3ultra 1005422053 Closed-loop camera calibration: pixel servo handles arbitrary rig conventions
MeshGod/TRELLIS Mixamo re-rigs pose half a metre underground and compressed
(bone-space origin at hips, 0.01/100 scale sandwich). Instead of fighting
transform conventions, the renderer probes the first posed frame, measures
the actual sprite in pixels, and servo-corrects ortho scale + camera z:
unclip -> converge height -> pin feet to the ground row. Also: normalize
scales all root objects, deformed-height helper.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-29 13:37:58 +10:00

180 lines
2.2 KiB
JSON

{
"name": "crouch",
"total": 20,
"loop": false,
"startup": 10,
"active": [
11,
14
],
"damage": 50,
"hitstun": 16,
"blockstun": 10,
"pushback": 10,
"hurtboxes": {
"default": [
[
-3,
-86,
42,
24
],
[
-40,
-62,
82,
36
],
[
-69,
-26,
133,
26
]
],
"frames": {
"0-2": [
[
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46,
37
],
[
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144,
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],
[
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]
],
"3-6": [
[
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48,
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],
[
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],
[
-118,
-48,
237,
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]
],
"7-10": [
[
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37
],
[
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135,
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],
[
-115,
-46,
235,
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]
],
"11-14": [
[
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44,
32
],
[
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115,
48
],
[
-87,
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]
],
"18-21": [
[
4,
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37,
15
],
[
-13,
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],
[
-34,
-13,
72,
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]
],
"22-25": [
[
10,
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29,
7
],
[
1,
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41,
11
],
[
0,
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42,
1
]
],
"26-29": [
[
18,
2,
11,
2
],
[
14,
4,
24,
3
],
[
13,
7,
26,
-7
]
]
}
},
"hitboxes": {},
"root_motion_frames": []
}