m3ultra
|
da1cceadc2
|
Two real fighters: KACHUJIN and VESPER, 11 moves each from Mixamo combat clips
- per-frame hips-centred rendering + root-motion export (the BKB .geo
approach modernised): traveling clips stay pivot-stable, movement data
goes to root_motion_frames in data.json
- engine: frame-indexed root motion, pushbox widened for real sprites
- clip set: ginga idle, walks, jump, block, punching/boxing/martelo
normals, chapa-giratoria QCF special, hit react, knockdown
- verified in-game: demo jab connects, damage applied, mirroring correct
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
|
2026-07-28 19:50:56 +10:00 |
|
m3ultra
|
8e58b88262
|
Blender render pipeline + first real character from asset library
- pipeline/render_moves.py: headless Blender 5.x renderer — imports rigged
FBX/GLB, remaps Mixamo bone namespaces (mixamorigN:), fixes FBX axis/scale,
normalises height, centres ground pivot, renders transparent ortho sprites
- engine: sprite_scale in manifest (scales sprite + all boxes), --p1/--p2
roster picks for testing
- characters/trainer: woman_athleisure_01 (Mixamo, web-ok) rendered through
the full pipeline as integration proof — idle/jab/hit from NPC clips,
silhouette auto-hurtboxes, verified in-game vs alpha
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
|
2026-07-28 19:02:39 +10:00 |
|