- engine: wardrobe states per character (manifest wardrobe.states),
frames@<state> variant frame-sets per move with base fallback,
tears:true moves advance state, hp threshold forces final state
- pipeline: --torn punches jagged alpha holes into clothing textures
(alpha-clip materials) and renders @torn variants; pack maps them
- both fighters: full torn frame-sets for all 12 moves
- special gets designed forward lunge (clip travel was backward)
- verified: demo QCF+P connects, knockdown shows torn frames
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>