m3ultra
|
347804135d
|
Gear wardrobe state (Phase B): vesper geared with MODELBEAST boxing gloves + headgear
- gear GLBs generated on MODELBEAST (flux product shot -> bg_remove ->
trellis_mac), staged in foitin_assets/gear/
- pipeline: --attach bone-parents rigid gear (armature-scale compensated,
'|'-separated spec); render_geared.sh holds calibrated transforms
- vesper: 3-state degradation geared -> base -> torn; specials knock gear
off first, then shred clothes; kachujin stays 2-state (per-character data)
- spec doc: wardrobe section in CHARACTER_SPEC.md
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
|
2026-07-28 22:23:05 +10:00 |
|
m3ultra
|
b067bf7f0b
|
Scaffold: deterministic 60Hz combat core, drop-in character format, MODELBEAST pipeline
- Godot 4.7 project; fixed-tick FSM fighter, facing-relative input buffer
with numpad motion parsing, box collision, training-mode hitbox overlay
- characters/ = self-describing drop-in folders (spec in _spec/); two
generated placeholder fighters (alpha, beta)
- pipeline/: pack_character.py + autohitbox.py (pose/silhouette hurtboxes)
- STUDY.md: reverse-engineering study of the BKB reference games
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
|
2026-07-28 18:45:44 +10:00 |
|