- Select scene (new main scene): roster cards from characters/* with
portraits, dual cursors (P1 A/D+J, P2 arrows+O), picks via GameState
- finisher flow: KO puts loser in DIZZY with a 5s flashing FINISH! window;
winner lands QCF+K in range -> finisher move (Brutal Assassination /
Hell Slammer B) with darkened stage, victim plays synced death anim;
window expiry or any stray hit = normal collapse
- new moves rendered for both fighters in all wardrobe states:
dizzy (Stunned), finisher, death (Standing Death Backward)
- CHAR_TUNE per-character move overrides in tune_fighters.py
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>