2.4 KiB
Status — lane-C
Round 1 — 2026-07-16 — STATUS: in_progress
Directives acknowledged: round 0 of plan/DIRECTIVES.md (run order C→A→D→B; C starts first as the longest lane + earliest API-contract validation; merge when acceptance passes, don't wait on siblings; maintain this status file; evidence discipline — a checked box names the test/command+output that proves it).
Acceptance checklist (lane brief M4/M5/M6 + timeline markers):
- M4 — synchronized playback: master clock; per-video correction (hard-seek >150ms, nudge playbackRate 20–150ms, lock <20ms); out-of-range videos pause+dim; one audio source; dev overlay per-video sync error stays <50ms during continuous playback.
- M5 — 3D viewer: PLY point cloud; per-video camera-path lines + current-pose frusta
(colored); OrbitControls; snap-to-camera (intrinsics→PerspectiveCamera) matches the
video; free-roam detaches. All COLMAP→Three via frozen
lib/pose.js. - M6 — anchor overlays: per-video transparent canvas, letterbox-correct; project each anchor via pose.js camera; skip if behind (z_cam<0); corners track the stage box in all 3 videos while playing.
- Timeline event markers:
GET /api/eventsas colored markers (color by event_type, legend); hover tooltip; click-to-jump. - App runs against synthetic data with no console errors; merged to
main.
Done this round (session start): verified environment and the frozen contracts against the
live server (python -m festival4d serve): manifest (3 videos, offsets 0/+1370/−842 ms,
t_global_max 21.37), 41 registered poses/video keyed by frame_idx (centered intrinsics
fx=fy=554.26, cx=320, cy=180), 4 stage-corner anchors, 7 typed events, Range→206, colored
PLY (3106 pts). Independently verified stage-corner projection lands all 4 corners in-frame,
in front of the camera, for all 3 videos (cam0 left, cam1 front-center, cam2 right; centers on
an arc at radius ~9.5) — so M5/M6 geometry is sound before writing render code.
Blockers / questions for coordinator: none. No change requests — the frozen API/pose/ timebase contracts are sufficient for the whole lane as-is.
Next: build in dependency order — state → transport (verify M4 + dev sync overlay first, per brief) → videoGrid → timeline → scene3d → overlays; verify live in-browser; adversarial review pass; merge.