Exposable (the one state-machine schema) + ElementField (distance-based emitters) drive everything: wall components, the droid's shell/core, the leaky bucket. Room chain: wheel donation -> be-the-wire -> electrified puddle/relay -> leaky-bucket ferry -> rotating cargo drum (bonus) -> solar-gated exit on a 60s day/night cycle. Calculator-green HUD with PORT 00 tease. test/selfcheck.gd: 11 schema checks. test/integration.gd: full-room headless playthrough, 19 checks, all passing. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
766 B
766 B
EXPOSURE (working title)
3D puzzle game: everything on a dead corporate ship — including you — only changes state under elemental exposure. Route the elements. Wake the ship.
- Design canon: GDD.md
- Engine: Godot 4.6
Phase 0 grey-box (playable)
One hall, five gates, three elements. Proves the GDD's four pillars: exposure routing, carry-decay, symmetric self-exposure (be the wire, self-shock), and donation (leave a wheel in a door).
/Applications/Godot.app/Contents/MacOS/Godot --path .
Controls: WASD move · mouse look · E interact · Esc release mouse
Tests:
godot --headless --path . -s test/selfcheck.gd # schema state machine
godot --headless --path . -s test/integration.gd # full-room playthrough