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type-two 65dd78efd5 Phase 1: hub + reactor, hydroponics, comms, bridge zones — full ship playable
zones.gd builders on the existing schema: heat + radio elements, thermal
slug + radio beacon gadgets, wax seal, order-chain core igniter, growth
vine (water then daylight), cross-zone cascade (reactor melts hydro ice
wall -> melt pool feeds the mains), through-wall resonator, sealed
bridge (opens 3/3 systems), core-donation ending + PORT 00 kiosk tease.
Each zone in its acquired-brand Flux textures. Integration test now
plays the entire ship: 35 checks passing.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-03 21:14:45 +10:00
assets/textures Asset library: zone-themed Flux texture sets for all four remaining zones 2026-08-03 20:42:33 +10:00
scenes Phase 0 grey-box: playable room, one schema, 19-check headless playthrough 2026-08-03 17:51:00 +10:00
src Phase 1: hub + reactor, hydroponics, comms, bridge zones — full ship playable 2026-08-03 21:14:45 +10:00
test Phase 1: hub + reactor, hydroponics, comms, bridge zones — full ship playable 2026-08-03 21:14:45 +10:00
.gitignore GDD v0: exposure puzzle system, modular droid, General Component story 2026-08-03 17:23:58 +10:00
GDD.md GDD v0: exposure puzzle system, modular droid, General Component story 2026-08-03 17:23:58 +10:00
project.godot Phase 0 grey-box: playable room, one schema, 19-check headless playthrough 2026-08-03 17:51:00 +10:00
README.md Phase 0 grey-box: playable room, one schema, 19-check headless playthrough 2026-08-03 17:51:00 +10:00

EXPOSURE (working title)

3D puzzle game: everything on a dead corporate ship — including you — only changes state under elemental exposure. Route the elements. Wake the ship.

  • Design canon: GDD.md
  • Engine: Godot 4.6

Phase 0 grey-box (playable)

One hall, five gates, three elements. Proves the GDD's four pillars: exposure routing, carry-decay, symmetric self-exposure (be the wire, self-shock), and donation (leave a wheel in a door).

/Applications/Godot.app/Contents/MacOS/Godot --path .

Controls: WASD move · mouse look · E interact · Esc release mouse

Tests:

godot --headless --path . -s test/selfcheck.gd     # schema state machine
godot --headless --path . -s test/integration.gd   # full-room playthrough