type-two
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d414ccd6e4
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Phase 0 grey-box: playable room, one schema, 19-check headless playthrough
Exposable (the one state-machine schema) + ElementField (distance-based
emitters) drive everything: wall components, the droid's shell/core, the
leaky bucket. Room chain: wheel donation -> be-the-wire -> electrified
puddle/relay -> leaky-bucket ferry -> rotating cargo drum (bonus) ->
solar-gated exit on a 60s day/night cycle. Calculator-green HUD with
PORT 00 tease.
test/selfcheck.gd: 11 schema checks. test/integration.gd: full-room
headless playthrough, 19 checks, all passing.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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2026-08-03 17:51:00 +10:00 |
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type-two
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3283c6ec84
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GDD v0: exposure puzzle system, modular droid, General Component story
Full design doc: four pillars (state-machine components, element routing,
carry-decay, symmetric self-exposure), donation/degraded operation, fabricator
repair chain, rotating rooms, pneumatic tubes, two-goal story with hidden
free-will ending.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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2026-08-03 17:23:58 +10:00 |
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