destroyulator/LANES
Monster Robot Party 1d282d4b3b LANE4 spec: integrate Lane 2's fractured props into game/ + web/, pointer-lock fallback
Review of the three lanes (2026-07-14): all shipped and verified — Lane 1 smoke test
clean, Lane 2's 16 props (intact+fractured) live on 3GOD with the chunk_* contract,
Lane 3 play-tested via its ?debug handle (smash, rack cascade, record ritual, debris
pool all work). LANE4 closes the integration gap the parallel run left open, plus two
review findings: record.fractured.glb 404 spam and no pointer-lock fallback in
embedded browsers.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 21:48:17 +10:00
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KICKOFF.md Add parallel-lane execution specs for Opus 4.8 2026-07-14 16:47:47 +10:00
LANE1-godot-record-ritual.md Add parallel-lane execution specs for Opus 4.8 2026-07-14 16:47:47 +10:00
LANE2-asset-pipeline-fracture.md Add parallel-lane execution specs for Opus 4.8 2026-07-14 16:47:47 +10:00
LANE3-web-smash-toy.md Fix stale dig.js path in LANE3 spec (lives in thriftgod/web, not game/scripts) 2026-07-14 18:13:48 +10:00
LANE4-integration.md LANE4 spec: integrate Lane 2's fractured props into game/ + web/, pointer-lock fallback 2026-07-14 21:48:17 +10:00
PLAN.md Add parallel-lane execution specs for Opus 4.8 2026-07-14 16:47:47 +10:00