Juice.gd — the feel system, driven off Smashable.smashed (purely additive): - Hitstop freeze-frame on every impact (time_scale dip, released in real time) - Screenshake with quadratic trauma falloff, scaled by shard count - Per-material GPU particle bursts, colored from the PROFILES table - Procedural impact audio synthesized in code per material — no sound files, the dig.js trick: wood crunch, cardboard rip, vinyl crack+warble, glass tinkle, steel ring - Combo counter on the HUD Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2 lines
20 B
Plaintext
2 lines
20 B
Plaintext
uid://cikcnvmpf8lrx
|