destroyulator/scripts
Monster Robot Party 7c88e8371d Bring in real store art: Monster Robot Party racks, crates, records
- game/assets/store/{rack,crate,record}.glb from the 3D-STORE library
- _glb_piece(): instances a GLB as a Smashable's visual, auto-fits a box
  collider to the mesh AABB, and drops it flush to the floor (no hardcoded dims)
- _build_rack now assembles two smashable racks + crates of records on the floor
- cascade preserved: smashing a crate spills the records stacked on it

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-04 00:39:46 +10:00
..
Juice.gd Add juice layer: hitstop, screenshake, particles, procedural audio, combos 2026-07-04 00:29:17 +10:00
Juice.gd.uid Add juice layer: hitstop, screenshake, particles, procedural audio, combos 2026-07-04 00:29:17 +10:00
Main.gd Bring in real store art: Monster Robot Party racks, crates, records 2026-07-04 00:39:46 +10:00
Main.gd.uid Destroyulator prototype: first-person cascade smasher (Godot 4.7) 2026-07-04 00:25:35 +10:00
MeleeAttack.gd Destroyulator prototype: first-person cascade smasher (Godot 4.7) 2026-07-04 00:25:35 +10:00
MeleeAttack.gd.uid Destroyulator prototype: first-person cascade smasher (Godot 4.7) 2026-07-04 00:25:35 +10:00
Player.gd Destroyulator prototype: first-person cascade smasher (Godot 4.7) 2026-07-04 00:25:35 +10:00
Player.gd.uid Destroyulator prototype: first-person cascade smasher (Godot 4.7) 2026-07-04 00:25:35 +10:00
Smashable.gd Destroyulator prototype: first-person cascade smasher (Godot 4.7) 2026-07-04 00:25:35 +10:00
Smashable.gd.uid Destroyulator prototype: first-person cascade smasher (Godot 4.7) 2026-07-04 00:25:35 +10:00