destroyulator/README.md
Monster Robot Party 5852322606 Restructure into monorepo: game/ is the Godot lane
Repo root moves up from game/ to the project folder. Lanes live as top-level
dirs (game/ now, web/ planned); LANES/ will hold parallel-session specs.
3D-STORE asset vault stays out of git. History preserved as renames.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-14 15:33:13 +10:00

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# DESTROYULATOR
*Clock out. Smash everything.*
A comedic, non-violent, first-person workplace-destruction game from Monster Robot
Party. Level 01 is our actual record store. Nobody gets hurt but the furniture.
## Monorepo layout — one lane per directory
| Dir | Lane | What |
|---|---|---|
| `game/` | **Lane 1 — the game** | Godot 4.7 (Jolt physics, Mac-native). The shippable build. |
| `web/` | **Lane 3 — web toy** | Three.js dig-and-destroy demo (planned; thriftgod-adjacent). |
| `LANES/` | coordination | Execution specs for parallel Claude/Opus work sessions. |
| `3D-STORE/` | *not in git* | 700MB Blender/Unreal source-asset vault (see `.gitignore`). |
| `destroyulater.txt` | lore | The founding chat where the idea happened. |
Asset generation lives in its own repo: `~/Documents/meshgod` (text→GLB factory).
## Rules for parallel work sessions
- **A lane session writes ONLY inside its own directory.** Cross-lane contracts
(asset formats, file drops) are specified in `LANES/*.md`.
- Every change to `game/` must pass the headless smoke test before commit:
`Godot --headless --path game --quit-after 180` with zero script errors.
- GLB convention everywhere: glTF Y-up, 1 unit = 1 m, origin at floor-center.