Modes: Cruise / Crash Mode (60s damage dollars) / Race (3 laps, rubber-banded rivals). Burnout loop: boost earned by drift, near miss, smash; takedowns refill and grow the meter to 4x; hard crashes shed det_* panels and trigger Impact Time slow-mo. Traffic follows the level RacePath frozen-kinematic and goes dynamic when whacked. tools/build_cars.py builds six Aussie shitbox GLBs (profile extrusion + detachable doors/mirrors/bumpers/bonnet/boot). Smoke test covers all three modes headless. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
14 lines
325 B
Plaintext
14 lines
325 B
Plaintext
[gd_resource type="Resource" script_class="CarStats" load_steps=2 format=3]
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[ext_resource type="Script" path="res://src/car_stats.gd" id="1"]
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[resource]
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script = ExtResource("1")
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display_name = "Datto 120Y"
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model_path = "res://cars/datto_120y/car.glb"
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engine_power = 11.0
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mass = 850.0
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grip = 6.5
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length = 3.92
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width = 1.50
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