ShitboxInfinity/cars
type-two eb7c189c9f Gameplay systems + procedural Blender car fleet
Modes: Cruise / Crash Mode (60s damage dollars) / Race (3 laps, rubber-banded
rivals). Burnout loop: boost earned by drift, near miss, smash; takedowns refill
and grow the meter to 4x; hard crashes shed det_* panels and trigger Impact Time
slow-mo. Traffic follows the level RacePath frozen-kinematic and goes dynamic
when whacked. tools/build_cars.py builds six Aussie shitbox GLBs (profile
extrusion + detachable doors/mirrors/bumpers/bonnet/boot). Smoke test covers
all three modes headless.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-27 21:29:42 +10:00
..
datto_120y Gameplay systems + procedural Blender car fleet 2026-07-27 21:29:42 +10:00
excel_x3 Gameplay systems + procedural Blender car fleet 2026-07-27 21:29:42 +10:00
gemmy_tx Gameplay systems + procedural Blender car fleet 2026-07-27 21:29:42 +10:00
kingswood_hq Gameplay systems + procedural Blender car fleet 2026-07-27 21:29:42 +10:00
vl_terbo Gameplay systems + procedural Blender car fleet 2026-07-27 21:29:42 +10:00
xf_falcon Gameplay systems + procedural Blender car fleet 2026-07-27 21:29:42 +10:00