MOVES grammar + solveMove(): push in/pull out (one rung along the shot ladder,
along the aim ray), truck L/R (lateral, parallel, no re-aim), crane up/down
(vertical then re-aim, floor-clamped), orbit L/R (constant distance, +/-25deg),
zoom in/out (focal only - pos and rot returned identical). Amounts are
frame-relative so a move reads the same on a CU as a WS. Emits a new 'move' op
on scenegod:direct with explicit from/to states, pre-clamped duration and ease;
the START is applied to the live camera immediately.
'+ angle' creates a NEW camera from the current shot settings instead of
reframing the active one - the friction hit while building a 4-camera scene by
hand. 🎥 frame now prefers the live camera so it adjusts what you just made
rather than silently editing camera 1. fitAnchor exposed in the backdrop
inspector (it was inert from the UI).
Verified live: push_in 1.975->1.588m fov fixed; zoom_in travel 0.000 with
pos/rot identical, fov 37.85->26.99; orbit_L constant distance; truck_R
parallel. 4 suites green.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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|---|---|---|
| .claude | ||
| deploy | ||
| lanes | ||
| logs | ||
| scenegod | ||
| scripts | ||
| sequences | ||
| templates | ||
| .gitignore | ||
| CLAUDE.md | ||
| PLAN.md | ||
| README.md | ||
| requirements.txt | ||
| scenegod-8020.log | ||
SCENEGOD — machinima director's sandbox
Drop characters, Mixamo clips, and photo backdrops onto a 3D stage; keyframe transforms, cameras (with cuts), and lights on a timeline; render an mp4 with muxed audio. The Movies / Source Filmmaker energy on the GODVERSE stack.
Run
.venv/bin/uvicorn scenegod.server:app --port 8020
# → http://127.0.0.1:8020
Assets live in assets/{characters,animations,props,backdrops,audio}/
(plain folders, scanned live — files sharing dir+stem are one entry; a
same-stem image becomes the thumbnail). Scenes save to scenes/*.json,
renders to renders/ (reaped after 48h).
What works (v1)
- GLB/FBX/OBJ characters & props; spec-gloss (Character Creator) GLBs are converted on load. Image backdrops: flat plane, corner, or 360 dome.
- Mixamo-style clip retarget onto any mixamorig-named skeleton, client-side (world-space rotation-delta bake, ported from MESHGOD rigroom).
- Timeline: transform + param keyframes with easing, clip blocks with
trim/loop/crossfade, multiple cameras + cut list, keyframable sun/ambient,
audio tracks (Web Audio preview; server-side ffmpeg mux in the final mp4),
viseme/morph track with Rhubarb JSON import (
GET /rhubarb?path=if the rhubarb binary is installed). - Render: draft webm (MediaRecorder) or deterministic PNG-sequence → ffmpeg h264 (+aac) mp4 at any resolution.
scripts/graft_limb.py: headless-Blender armature graft (add a rigged hand/limb to a rigged body; refuses when the bones already exist).scripts/test_server.py(9 groups) +node scenegod/web/timeline_test.mjs.
Repo docs
PLAN.md — architecture, scene-JSON schema, module contracts, milestones.
CLAUDE.md — lane-agent protocol (3 parallel Opus lanes + orchestrator),
stack rules, inherited gotchas. lanes/ + logs/ — per-lane instructions
and session logs; the build history of this repo is readable there.