SCENEGOD/README.md
type-two 866551f266 [sync5] viseme matcher side-suffix fix, v1 complete: README, git-hygiene rule
- stage.js detectVisemes: NONMOUTH blocklist + side-stripped matching —
  /(^|_)l($|_)/ was swallowing every ARKit left-side morph (eyeblink_l,
  browdown_l), so setMorph('L') would blink the eye; self-check hardened to
  assert group contents (L === tongue only, smile lands on E)
- CLAUDE.md: lanes stage own files explicitly, never git add -A (laneB's
  attribution finding)
- README.md: run + feature summary; lane files: session 4 accepted for all,
  v1 declared complete, optional backlog recorded

Verified: node + 9 server test groups green, /rhubarb 503 gate live,
audio lane (tone.wav block, gain) + cut markers + sun keys on screen,
zero console errors.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-18 21:33:53 +10:00

42 lines
1.9 KiB
Markdown

# SCENEGOD — machinima director's sandbox
Drop characters, Mixamo clips, and photo backdrops onto a 3D stage; keyframe
transforms, cameras (with cuts), and lights on a timeline; render an mp4 with
muxed audio. The Movies / Source Filmmaker energy on the GODVERSE stack.
## Run
```
.venv/bin/uvicorn scenegod.server:app --port 8020
# → http://127.0.0.1:8020
```
Assets live in `assets/{characters,animations,props,backdrops,audio}/`
(plain folders, scanned live — files sharing dir+stem are one entry; a
same-stem image becomes the thumbnail). Scenes save to `scenes/*.json`,
renders to `renders/` (reaped after 48h).
## What works (v1)
- GLB/FBX/OBJ characters & props; spec-gloss (Character Creator) GLBs are
converted on load. Image backdrops: flat plane, corner, or 360 dome.
- Mixamo-style clip retarget onto any mixamorig-named skeleton, client-side
(world-space rotation-delta bake, ported from MESHGOD rigroom).
- Timeline: transform + param keyframes with easing, clip blocks with
trim/loop/crossfade, multiple cameras + cut list, keyframable sun/ambient,
audio tracks (Web Audio preview; server-side ffmpeg mux in the final mp4),
viseme/morph track with Rhubarb JSON import (`GET /rhubarb?path=` if the
rhubarb binary is installed).
- Render: draft webm (MediaRecorder) or deterministic PNG-sequence →
ffmpeg h264 (+aac) mp4 at any resolution.
- `scripts/graft_limb.py`: headless-Blender armature graft (add a rigged
hand/limb to a rigged body; refuses when the bones already exist).
- `scripts/test_server.py` (9 groups) + `node scenegod/web/timeline_test.mjs`.
## Repo docs
`PLAN.md` — architecture, scene-JSON schema, module contracts, milestones.
`CLAUDE.md` — lane-agent protocol (3 parallel Opus lanes + orchestrator),
stack rules, inherited gotchas. `lanes/` + `logs/` — per-lane instructions
and session logs; the build history of this repo is readable there.