Lane A: grammar.js (shot/angle/focal/light/mark data), presets.js (bbox shot solver, light/mark appliers, DIRECT bar UI, NL box), stage video plates (VideoTexture plane/corner/dome, screen kind, syncVideos), dock video cards. Lane B: scenegod:direct → grouped-undo keys/cuts, 🗣 lip-sync from audio via /rhubarb, Cmd+wheel zoom / wheel scroll, audio trim, video clock-follow via nullable entityVideo seam. Lane C: POST /director (LLM proxy, server-side op validation vs vocab+scene, mock-tested), render.js awaits stage.syncVideos. Sync6 (orchestrator): VIDEO_EXTS in server tree/media types (video primary, img poster as thumb), stage.entityVideo accessor, syncVideos forces videoTex.needsUpdate (rVFC never fires in hidden tabs → black plates). Verified: 9 server groups + timeline + presets suites green; browser SYNC: one-click MCU framing lands camera+fov keys+cut (single undo), golden_hour relight keys, plate scrub-follow frame-exact, finalRender mp4 shows the Flow golden-hour street plate behind an animated character. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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16 KiB
Lane B log — append-only, newest at bottom
Format per session:
## <date> session N
DONE: …
DECISIONS: …
BLOCKED/REQUESTS: …
NEXT: …
2026-07-18 session 1
DONE: M1 complete. All files under scenegod/web/.
timeline.js— model + clock, no DOM, no three import (self-contained quat/euler/slerp math sonodecan run it).load/toJSONlossless round-trip (unknown entity fields preserved via structuredClone + a WeakMap for cached quats).evaluate(t): transform (pos/scale lerp, rot slerp→euler, easing incl. step-hold), params (num lerp, color sRGB lerp), clip blocks (set-time exact scrubbing, fade-out ramp), camera cuts (fires only on change). Clock:play()rAF deltas,seekclamp,step(frame)pure/deterministic for Lane C render. Mutators addKey/moveKey/deleteKey/ addClipBlock/moveClipBlock/trimClipBlock/addCut + undo stack (undo()wired; Ctrl+Z hooked in tlui).capturekeywindow listener present. Clips needawait tl.preload()before evaluate (prepareClip is async).tlui.js— canvas panel into#timeline. Ruler scrub, drag playhead, space=play/pause, dblclick lane=add key from stage state, drag key (snap to frame, Alt=free), right-click=delete, drag clip block/edge, Home/End, Ctrl+Z. Scene bar name/dur + Save/Load (POST/GET/scenes/{name}, localStorage fallback). Names column auto-syncs tostage.entities()viaonChange.stagestub.js— full §4.2 Stage as plain objects; records effects intostage.applied[]. Dev-only, delete at SYNC 1.timeline_test.mjs—node scenegod/web/timeline_test.mjs→ green (midpoint interp, step-ease hold, clip local time @3 frames, camera flip, lossless round-trip, unknown-field preservation).tldev.html— dev-only browser harness. Verified in browser: scrub moves entities (interp live in log), play runs to duration + auto-stops, camera cut flips camA→camB at t=3, keys/clips/cuts render. Delete at SYNC 1. DECISIONS:- Timeline imports NO three.js — inlined euler↔quat + slerp (~30 lines) so the node self-check needs zero deps (there is no node_modules/three in this stack). setTransform rot is euler (matches entityTransform format).
- One
<canvas>for all lanes (not canvas-per-lane); hit-testing via a hitbox list rebuilt each draw. Simpler, fast enough at this scale. - CSS injected from tlui.js via a
<style id=laneB-tl-css>rather than creatingweb/style.css— that file is Lane A's and didn't exist yet. Move into a/* === LANE B === */block at SYNC if John wants it centralized. (See REQUEST below.) - M1 crossfade = fade-OUT only; cross-block fade-IN is M2 "crossfade polish" per the milestone list. Marked with a ponytail comment in timeline.js. BLOCKED/REQUESTS:
- None blocking. Note for orchestrator/Lane A: my timeline styles live in
an injected
<style>in tlui.js. If you'd rather they sit in style.css, say so and I'll emit a/* === LANE B === */block for Lane A to paste (I won't edit style.css directly — ownership). - Lane A's files (index.html, stage.js, room3d.js, dock.js, style.css) are present untracked in the shared working dir but uncommitted — I staged ONLY my 5 files, left theirs alone. NEXT: Hold at M1 boundary. At SYNC 1 the stub swaps for the real Stage (one-line change in the page import) and tldev.html/stagestub.js get deleted. M2 (locked): clip crossfade polish, params/cut lane UI, snapping config, undo Ctrl+Z already stubbed, box-select multi-drag.
2026-07-18 session 2 (M2)
DONE: M2 per orchestrator update. SYNC findings fixed first, then polish.
- SYNC1 #3a/#3b: added
Timeline.onLoad(cb);load()fires it → TimelineUI rebuilds rows + refreshes name/duration fields. Verified with the exact repro (UI built against empty stage, thenload()a 2-entity scene → rows now appear, scene bar updates). - SYNC1 #4 clipdrop:
scenegod:clipdrop {id,path,clipIndex}→addClipDropdrops a block at the playhead,out = clip.duration(from preload), autofade:0.25where it abuts a neighbour. Verified via dispatched event. - Crossfade fade-IN (was fade-OUT only): a predecessor's fade pre-rolls the
successor's playback start earlier by
pred.fadeso local time is continuous across the boundary; weights ramp 1→0 / 0→1 and sum to 1 (asserted in test). - Params lanes (per-key hue), camera-cut lane add via dblclick on Cameras row (uses active cam / first camera), snap toggle in scene bar (Alt still = free), box-select + multi-drag + Delete of keys, selection highlight, fade wedge drawn on clip blocks, panel grows to content height (was fixed 200px → clipped the Cameras row once params rows were added).
- timeline_test.mjs extended: onLoad fires once, addClipDrop out=duration, crossfade weights sum to 1. All green. DECISIONS / BUG:
- tlui reads tracks from the TIMELINE, not the stage entity. Found mid-
verify:
load()structuredClones the scene, so timeline.scene.entities and stage entities are SEPARATE objects. Drawing from stage meant clipdrop/ addKey (which mutate the timeline copy) never appeared. Repointed all draw methods to_te(id) = tl.scene.entities.find(id). Rows now built from the timeline list merged with any stage-only (dock-added, not-yet-keyframed) entities. Per PLAN the timeline owns tracks — this is the correct source. - Grow-to-content height, no scroll yet (ponytail: add max-height+scroll only if a scene ever has enough entities to dominate the viewport). BLOCKED/REQUESTS:
- Gap for the orchestrator/Lane A to note: there's no bridge for a
dock-added stage entity to enter
timeline.scene.entities, so a freshly dropped character can't be keyframed until a scene load. tlui shows it as a row (empty tracks) but mutators need the entity present. If Lane A's dock should register new entities with the timeline, we need atimeline.addEntity(desc)(or the dock callsstage.captureState()→timeline.load). Flagging for SYNC 2 — not building it uninvited. - Verified with a throwaway harness (
_check.html) served on :8099; deleted, NOT committed (orchestrator removed the M1 tldev.html deliberately). NEXT: Hold at M2. Remaining M2 polish if a session 3 is granted: undo already wired to Ctrl+Z; could add snapping increment config + keyable-param add UI (currently params keys come from Lane A capture/inspector). Await SYNC 2.
2026-07-18 session 3 (M2 polish)
DONE: All three orchestrator session-3 items.
- Absorbed
_mirror(orchestrator's seam) — reviewed; it upserts dock-added stage entities intoscene.entitieswith empty tracks and drops them whenstage.getEntity(id)===null. Fixed the STUB to make removal testable:removeEntitynow firesonChangeWITH the removed entity object (was firingnull, so_mirror(null)early-returned and never removed). Added timeline_test.mjs lifecycle case: dock-add → keyframe → remove, asserting entity+empty-tracks appear then vanish. setDuration(x)mutator: clamps the playhead into range, KEEPS keys past the new end (lossless), notifies the UI (reuses onLoad → syncRows + refreshBar). Wired the dur field to it — plainscene.duration = xskipped the bar refresh. Test asserts clamp + key retention + notify.- Snap-increment select (frame / 0.1 / 0.25 / 1s) in the scene bar;
_snaprounds to the chosen step (Alt still = free). Keyable-param add: dblclick a params lane captures the entity's current param values as keys (skipstype/boolean descriptors) — mirrors the transform-capture dblclick. DECISIONS:
- params lane now shows only when the entity has ≥1 param key OR kind is
camera/light.
_mirrorseedstracks.params=[](truthy), which was giving every mirrored character an empty params lane; tightened totracks?.params?.length > 0 || camera|light. - setDuration reuses the onLoad callback list as its "refresh UI chrome" hook
rather than adding a second callback channel (lazy; onLoad handler already
does syncRows+refreshBar+draw).
BLOCKED/REQUESTS: none. Verified with a throwaway harness (
_check.html, served :8099, deleted, NOT committed). timeline_test.mjs green. NEXT: M2 polish complete. Undo already wired (Ctrl+Z). Open for M4 timeline work when unlocked (audio tracks on the timeline UI + Web Audio sync, per PLAN §5 M4) or any SYNC 3 fixes. Holding until orchestrator flips M4.
2026-07-18 session 4 (M4-B: audio + visemes)
DONE: M4-B all three items.
- Audio rows in tlui from scene.audio[]: one lane per clip below Cameras, green block at the DECODED buffer width (fallback width until decoded), gain in the name column, drag = offset (moveAudio), right-click = delete. 🎵 button reads /assets/tree audio category into a small floating menu → addAudio at the playhead.
- Web Audio draft playback synced to the master clock: lazy AudioContext, decode+cache buffers (/assets/file), _audioStart schedules AudioBufferSourceNodes at (start - time) with per-clip gain, _audioStop on pause/natural-end, user seeks reschedule (_seek helper). step()/render never touch audio — server muxes from scene.audio.
- morphs track kind: _evalMorphs lerps per viseme name → stage.setMorph;
importRhubarb(id, json, t0) maps mouthCues → morph keys; tlui shows a
"↳ visemes" lane guarded by stage.visemeTargets(id).length > 0.
Model (timeline.js, stagestub.js, timeline_test.mjs) committed ba29d0c;
tests cover morph lerp, rhubarb keys, audio mutators+undo. All green.
VERIFIED (real server :8020, real assets): 🎵 picker listed + added
audio/test/tone.wav, buffer decoded (8s), green block drawn, Web Audio
scheduled/rescheduled/stopped (ctx running), viseme lane rendered
importRhubarb keys, setMorph fired while scrubbing. Contract match confirmed:
real stage.js ships setMorph(id,name,weight) + visemeTargets(id) (returns
Object.keys(visemes)) — my
.length>0guard works against both. DECISIONS:
- Audio duration is a client draw concern (decode+cache in tlui), NOT stored in the {path,start,gain} schema — server already knows durations at mux.
- importRhubarb = simple per-cue ramp (shape 1 at cue start → 0 at end); hold/crossfade tuning deferred (ponytail marker in timeline.js) until it looks wrong on a real blendshape character.
- Audio blocks can extend past scene.duration (tone.wav is 8s in a 6s scene) — left as-is; the ruler just clips visually. Trim is a later nicety. BLOCKED/REQUESTS:
- Ownership note for orchestrator: my tlui.js M4-B changes (+146 lines)
were committed inside Lane A's
df4e06f [laneA] M4-A ..., not a [laneB] commit — Lane A's commit swept my then-uncommitted tlui.js working changes along with their dock.js/stage.js. Code is intact + verified; only the attribution is off. Heads-up that our git hygiene let a cross-lane file ride in on another lane's commit; agit add <own files>(not-A) avoids it. Nothing for me to fix. NEXT: M4-B complete. Open items if a session 5 lands: audio block trim/clip to duration, viseme import UI button (currently importRhubarb is API-only; Lane C has a /rhubarb endpoint — could wire a "lip-sync from audio" button that POSTs the clip and feeds the result to importRhubarb). Holding for SYNC/next orchestrator update.
2026-07-20 session 5 (M5 director-mode B + backlog, M6 video-follow)
DONE: All three M5 items + the M6 item, headless-verified.
scenegod:directlistener (timeline.js ctor) →applyDirect(detail): shot → transform+fov keys on the camera at playhead + addCut; light → param keys; mark → transform key (walkTo → current/prevPos key at playhead + mark key at playhead+2s). Newgroup(fn)collapses every mutator push inside one op into ONE undo entry — one Ctrl+Z reverts a whole preset.importRhubarbis now grouped too. Payload coordination: presets.js landed mid-session (untracked, Lane A in flight), so I read it — Lane A's REAL payloads differ from the PLAN-stated contract: values are spread at TOP level ({op:'shot', camId, pos, rot, fov,…}— notransform:{}wrapper), and light is{sun:{color,intensity}, ambient:{…}, bg, sunId, ambientId}(per-entity values, not a flatparamsmap; bg keys onto the ambient entity; applyDirect ALSO captures the sun-boom transform from the stage since the payload lacks sunPos rot). applyDirect accepts BOTH shapes (contract + live); tests cover both.- 🗣 button on every audio row (tlui) →
GET /rhubarb?path=→importRhubarb(charId, json, clip.start). Character picker (_choosepromise-menu) when >1 viseme-bearing character, guard toast when 0,_toastshows the 503 install hint from FastAPIdetail. Viseme lane resyncs after import. - Backlog: (a) wheel fix — plain wheel is NOT captured (page scrolls);
Cmd/Ctrl+wheel (incl. trackpad pinch) zooms 1–64× around the cursor,
horizontal wheel pans when zoomed; all geometry through _t2x/_x2t so
keys/blocks/playhead/hitboxes just work. (b) audio trim: drag the block's
right edge →
trimAudio(clip, {in,out})(source-relative, like clip blocks; absent = untrimmed so the {path,start,gain} schema is unchanged for untouched clips); draft Web Audio playback honors in/out; ✂ badge on trimmed blocks; undo restores pristine (fields deleted, not undefined). - M6:
_evalVideoin evaluate for backdrop/screen entities via new nullable stage seamentityVideo(id):currentTime = max(0, t-videoStart) % durationONLY when drift >50ms; play/pause follows the clock (pause() now re-evaluates so videos freeze); play() promise .catch()ed, never awaited — step() stays sync (render determinism is stage.syncVideos, Lane A/C). Files: timeline.js, tlui.js, stagestub.js (StubVideo records currentTime sets; entityVideo null for image backdrops — honest-nullable), timeline_test.mjs.node scenegod/web/timeline_test.mjs→ all green (shot-via-real-EventTarget-dispatch + one-undo revert, generic + Lane A light shapes, walkTo 2 keys, Lane A mark shape, rhubarb group undo, trim undo, video drift-gate/modulo/videoStart-clamp/play-pause, nullable video). DECISIONS:
- group() splices the undo stack rather than a begin/end transaction API — mutators stay dumb, nesting works, zero cost when fn pushes ≤1 entry.
- Sun transform key on light presets comes from stage.entityTransform at event time (Lane A setTransforms before firing) — payload has sunPos but no rot; reading the stage gets both without a payload change.
- Video seek target clamps negative (t < videoStart → hold frame 0); wrap uses plain % (t-videoStart ≥ 0 after clamp).
- StubVideo lives in a stage-side Map, NOT on the entity object, so captureState/clone stays clean. BLOCKED/REQUESTS:
- Lane A: walk-to-mark can't work from the current payload — applyMark
setTransforms the subject BEFORE firing, so "current pos" at event time is
already the mark. When you add a walk mark, either include
prevPos(+walkTo:true) in the detail (applyDirect already honors both) or skip the pre-apply for walk marks. Also: no walk mark exists in grammar.js MARKS yet. - Lane C: audio trim adds optional
in/out(source-relative seconds) to scene.audio clips — mux should honor them (ffmpeg -ss/-t per clip); absent = whole file (schema unchanged for untrimmed clips). Client draft playback already honors them. - Orchestrator: PLAN §4.1 audio schema + §4.2 Stage API could gain the
two seams now in live use: audio {in?, out?} and
entityVideo(id) -> HTMLVideoElement|null(Lane A implements on real Stage for M6-A). NEXT: SYNC — browser-verify DIRECT panel button → keys+cut land + single undo; 🗣 on real vo.wav → viseme keys on a blendshape character (and the 503 toast with rhubarb absent); Cmd+wheel zoom feel; video backdrop scrub-follow once Lane A ships entityVideo. Holding at M6-B boundary.