- stage.js detectVisemes: NONMOUTH blocklist + side-stripped matching —
/(^|_)l($|_)/ was swallowing every ARKit left-side morph (eyeblink_l,
browdown_l), so setMorph('L') would blink the eye; self-check hardened to
assert group contents (L === tongue only, smile lands on E)
- CLAUDE.md: lanes stage own files explicitly, never git add -A (laneB's
attribution finding)
- README.md: run + feature summary; lane files: session 4 accepted for all,
v1 declared complete, optional backlog recorded
Verified: node + 9 server test groups green, /rhubarb 503 gate live,
audio lane (tone.wav block, gain) + cut markers + sun keys on screen,
zero console errors.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
1.9 KiB
SCENEGOD — machinima director's sandbox
Drop characters, Mixamo clips, and photo backdrops onto a 3D stage; keyframe transforms, cameras (with cuts), and lights on a timeline; render an mp4 with muxed audio. The Movies / Source Filmmaker energy on the GODVERSE stack.
Run
.venv/bin/uvicorn scenegod.server:app --port 8020
# → http://127.0.0.1:8020
Assets live in assets/{characters,animations,props,backdrops,audio}/
(plain folders, scanned live — files sharing dir+stem are one entry; a
same-stem image becomes the thumbnail). Scenes save to scenes/*.json,
renders to renders/ (reaped after 48h).
What works (v1)
- GLB/FBX/OBJ characters & props; spec-gloss (Character Creator) GLBs are converted on load. Image backdrops: flat plane, corner, or 360 dome.
- Mixamo-style clip retarget onto any mixamorig-named skeleton, client-side (world-space rotation-delta bake, ported from MESHGOD rigroom).
- Timeline: transform + param keyframes with easing, clip blocks with
trim/loop/crossfade, multiple cameras + cut list, keyframable sun/ambient,
audio tracks (Web Audio preview; server-side ffmpeg mux in the final mp4),
viseme/morph track with Rhubarb JSON import (
GET /rhubarb?path=if the rhubarb binary is installed). - Render: draft webm (MediaRecorder) or deterministic PNG-sequence → ffmpeg h264 (+aac) mp4 at any resolution.
scripts/graft_limb.py: headless-Blender armature graft (add a rigged hand/limb to a rigged body; refuses when the bones already exist).scripts/test_server.py(9 groups) +node scenegod/web/timeline_test.mjs.
Repo docs
PLAN.md — architecture, scene-JSON schema, module contracts, milestones.
CLAUDE.md — lane-agent protocol (3 parallel Opus lanes + orchestrator),
stack rules, inherited gotchas. lanes/ + logs/ — per-lane instructions
and session logs; the build history of this repo is readable there.