MOVES grammar + solveMove(): push in/pull out (one rung along the shot ladder,
along the aim ray), truck L/R (lateral, parallel, no re-aim), crane up/down
(vertical then re-aim, floor-clamped), orbit L/R (constant distance, +/-25deg),
zoom in/out (focal only - pos and rot returned identical). Amounts are
frame-relative so a move reads the same on a CU as a WS. Emits a new 'move' op
on scenegod:direct with explicit from/to states, pre-clamped duration and ease;
the START is applied to the live camera immediately.
'+ angle' creates a NEW camera from the current shot settings instead of
reframing the active one - the friction hit while building a 4-camera scene by
hand. 🎥 frame now prefers the live camera so it adjusts what you just made
rather than silently editing camera 1. fitAnchor exposed in the backdrop
inspector (it was inert from the UI).
Verified live: push_in 1.975->1.588m fov fixed; zoom_in travel 0.000 with
pos/rot identical, fov 37.85->26.99; orbit_L constant distance; truck_R
parallel. 4 suites green.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Lane A: bone-alias layer so CC_Base_*/Unreal-HumanIK/Rigify/Rokoko/Biped rigs
fold onto the canonical mixamo names — lady.glb pairs 52/102 bones and
retargets (53 tracks) where she previously threw 'missing hips'; mixamo→mixamo
pairing asserted bit-identical. Backdrops gain frustum auto-fit, floor tint
sampled from the plate, and FogExp2 in the plate's colour via a keyable
param. Also caught: _buildLight ran _refreshDefaults before registration, so
scene lights never dimmed the built-in hemi (every preset was washed out).
Orchestrator SYNC-7 fixes (found only by rendering actual frames):
- editor chrome (gizmo/grid/helpers/cam proxies) was baked into output mp4s
- timeline's per-tick rest transform dragged fitted plates out of frame
- fit used the viewport aspect, output renders at its own → letterboxed plates
- plate offset put its top edge on the lens axis → void above centre-frame;
now params.fitAnchor (default 0.75) picks the row that sits at eye level
Verified: 5 suites green; 1280x720 render shows a CC character dancing a mixamo
clip against an edge-to-edge Flow plate with a horizon and matched ground.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- PLAN §5 M5: shot sizes/angles/focals/light presets/blocking marks as
one-click deterministic presets (grammar.js data + presets.js solver,
Lane A), keyed at the playhead via scenegod:direct events (Lane B),
optional NL box -> POST /director -> tailnet Ollama with server-side op
validation (Lane C; m4pro serves qwen2.5:7b)
- rhubarb 1.14.0 built from John's source zip (JING5), installed arm64 at
~/.local/opt/rhubarb, symlinked /opt/homebrew/bin; happy path verified:
/rhubarb on a real spoken wav (assets/audio/test/vo.wav) returns mouthCues
- lane B unlocked to wire the lip-sync-from-audio button now
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- stage.js detectVisemes: NONMOUTH blocklist + side-stripped matching —
/(^|_)l($|_)/ was swallowing every ARKit left-side morph (eyeblink_l,
browdown_l), so setMorph('L') would blink the eye; self-check hardened to
assert group contents (L === tongue only, smile lands on E)
- CLAUDE.md: lanes stage own files explicitly, never git add -A (laneB's
attribution finding)
- README.md: run + feature summary; lane files: session 4 accepted for all,
v1 declared complete, optional backlog recorded
Verified: node + 9 server test groups green, /rhubarb 503 gate live,
audio lane (tone.wav block, gain) + cut markers + sun keys on screen,
zero console errors.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- stage.js: applyState no longer skips camera/light entities (source
'upload' but no bytes needed) — loaded scenes were silently losing the
directing rig; PLAN schema adds source.type 'none' for the clean fix
- lane files: A session-3 + C M4 accepted; A→absorb hotfix + viseme lane
(M4-A), B→audio rows + Web Audio sync + morphs track (M4-B), C complete
Verified: 6/6 entities restored on scene load, PiP 178x99 capped+visible,
lady 26/26 textured, audio-muxed render h264+aac 8.000s both streams,
graft_limb --selftest green under Blender 5.0.1, node+server suites green.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- timeline.js: _mirror — Timeline subscribes stage.onChange, upserts/removes
live stage entities into scene.entities (closes the dock-added-entity gap
both lanes flagged; keyframing now works without a scene load)
- lane files: M2/M3 accepted for all lanes; A→PiP sizing + lady.glb material
polish, B→absorb _mirror + test + setDuration mutator, C→M4 (audio mux,
graft_limb, MB proxy)
SYNC 2: lady+man+street+2cams+sunset built via live dock path, all
frame-exact (probes in transcript). SYNC 3: finalRender → 240 frames
1920x1080 → ffmpeg h264 8.000s, cuts + sunset verified in extracted frames.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>