Commit Graph

6 Commits

Author SHA1 Message Date
type-two
16eb96a60e [m7-B] New-from-template picker + ? shortcuts overlay (M7 complete)
Lane B: New... in the scene bar fetches the templates API and applies through
a new single apply path (applyScene = stage.applyState + load + preload, now
shared with Load), confirm-before-clobber via hasContent(), thumbs, toasts on
failure. ? overlay documents 24 real bindings read out of the code across
STAGE/TIMELINE/SCENE BAR, ignores ? while typing. Audio head-trim (left edge
eats into the source, one grouped undo). applyScene strips the template key so
saved scenes stay plain scene JSON.

Orchestrator SYNC-9 fix: help overlay dt column was auto-width + nowrap, so
long terms overflowed and the three columns overlapped visually.

Verified live: picker lists 3 (2 thumbs), no confirm when empty / confirms when
dirty, loads 7 entities + 2 cuts with bar refresh, no template key in toJSON,
overlay opens on ? and Escape closes, no hijack while typing. 5 suites green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-25 22:47:29 +10:00
type-two
20af1b20c2 [m5+m6] DIRECTOR MODE + FLOW VIDEO PLATES — all lanes + sync6 seam fixes
Lane A: grammar.js (shot/angle/focal/light/mark data), presets.js (bbox shot
solver, light/mark appliers, DIRECT bar UI, NL box), stage video plates
(VideoTexture plane/corner/dome, screen kind, syncVideos), dock video cards.
Lane B: scenegod:direct → grouped-undo keys/cuts, 🗣 lip-sync from audio via
/rhubarb, Cmd+wheel zoom / wheel scroll, audio trim, video clock-follow via
nullable entityVideo seam. Lane C: POST /director (LLM proxy, server-side op
validation vs vocab+scene, mock-tested), render.js awaits stage.syncVideos.
Sync6 (orchestrator): VIDEO_EXTS in server tree/media types (video primary,
img poster as thumb), stage.entityVideo accessor, syncVideos forces
videoTex.needsUpdate (rVFC never fires in hidden tabs → black plates).

Verified: 9 server groups + timeline + presets suites green; browser SYNC:
one-click MCU framing lands camera+fov keys+cut (single undo), golden_hour
relight keys, plate scrub-follow frame-exact, finalRender mp4 shows the Flow
golden-hour street plate behind an animated character.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 17:51:28 +10:00
type-two
ba29d0c6d6 [laneB] M4-B model: audio mutators, morphs track eval, importRhubarb
- timeline.js: morphs track kind evaluated via stage.setMorph (lerp per viseme
  name), audio mutators addAudio/moveAudio/setAudioGain/removeAudio (undo-able),
  importRhubarb(id, json, t0) mapping mouthCues → morph keys (per-cue ramp),
  load() ensures scene.audio[], addKey keyed by (t,name) for morphs too.
- stagestub.js: setMorph (records) + visemeTargets seam.
- timeline_test.mjs: morph lerp, rhubarb keys, audio mutators + undo round-trip.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-18 21:13:35 +10:00
type-two
6200f945b0 [laneB] M2 session 3: absorb _mirror + tests, setDuration, snap-step, param capture
- stagestub.js: removeEntity now fires onChange WITH the removed entity (real
  Stage contract) so _mirror's getEntity(id)===null removal path is testable.
- timeline.js: setDuration(x) — clamps the playhead, keeps out-of-range keys
  (lossless), notifies UI via onLoad. (Reviewed orchestrator's _mirror seam.)
- tlui.js: dur field → setDuration; snap-increment select (frame/0.1/0.25/1s);
  keyable-param add via dblclick on a params lane (captures current param
  values, skips 'type'/bool descriptors); params lane only when keys exist or
  kind is camera/light (no empty lane for characters).
- timeline_test.mjs: _mirror lifecycle (add→keyframe→remove) + setDuration.

Verified in browser (throwaway harness, not committed): dock-adds mirror into
rows, param capture, setDuration clamp+bar refresh, snap-step math.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-18 20:41:39 +10:00
type-two
5d9950211c [laneB] M2: SYNC1 row/bar fixes, clipdrop, crossfade, params/cut lanes, box-select
- timeline.js: onLoad hook (rebuilds rows + refreshes scene bar after load()),
  scenegod:clipdrop handler (addClipDrop: block at playhead, out=clip duration,
  auto 0.25 fade where it abuts a neighbour), crossfade now fade-IN + fade-OUT
  (pre-roll pulls successor start earlier for continuous local time).
- tlui.js: reads tracks from the TIMELINE (authoritative) not the stage copy —
  fixes post-load addKey/clipdrop not appearing. Params lanes (per-key color),
  camera-cut lane add via dblclick, snap toggle, box-select + multi-drag +
  Delete, selection highlight, fade wedge on blocks, grow-to-content height.
- timeline_test.mjs: + onLoad, addClipDrop duration, crossfade weight sum=1.

Verified in browser (throwaway harness, not committed): SYNC #3a/#3b repro
fixed, both clip blocks render, clipdrop/add-key show immediately, cut-add and
box-select multi-drag work.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-18 20:10:07 +10:00
type-two
45debd3c10 [laneB] M1: timeline model+clock, panel UI, stub, self-check
- timeline.js: headless clock/tracks/evaluate (transform slerp, param lerp,
  clip blocks with fade-out, camera cuts, undo stack). No three/DOM import.
- tlui.js: canvas panel — ruler scrub, playhead, key add/drag/delete, clip
  blocks, camera cuts, save/load with localStorage fallback. Injects own CSS.
- stagestub.js: dev Stage per PLAN §4.2 (deleted at SYNC 1).
- timeline_test.mjs: node self-check, all assertions pass.
- tldev.html: dev-only browser harness (deleted at SYNC 1).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-18 17:57:18 +10:00