- stage.js detectVisemes: NONMOUTH blocklist + side-stripped matching —
/(^|_)l($|_)/ was swallowing every ARKit left-side morph (eyeblink_l,
browdown_l), so setMorph('L') would blink the eye; self-check hardened to
assert group contents (L === tongue only, smile lands on E)
- CLAUDE.md: lanes stage own files explicitly, never git add -A (laneB's
attribution finding)
- README.md: run + feature summary; lane files: session 4 accepted for all,
v1 declared complete, optional backlog recorded
Verified: node + 9 server test groups green, /rhubarb 503 gate live,
audio lane (tone.wav block, gain) + cut markers + sun keys on screen,
zero console errors.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- stage: detectVisemes() maps CC/ARKit/plain morph names -> canonical
A/E/I/O/U/MBP/FV/L at character load; visemeTargets(id) + setMorph(id,name,w)
for the timeline to drive lip sync; visemeSelfCheck() asserts the matcher
- dock: inspector 🗣 badge (greyed when a rig has no mouth morphs)
- stage: camera/light default source:{type:'none'} (PLAN §4.1); applyState
skips only upload mesh/backdrop bytes -> rig survives save/load (SYNC4)
Verified live at :8020: selfcheck ok=[A,FV,L,MBP,U]; save/load keeps cam+light.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- stage.js: applyState no longer skips camera/light entities (source
'upload' but no bytes needed) — loaded scenes were silently losing the
directing rig; PLAN schema adds source.type 'none' for the clean fix
- lane files: A session-3 + C M4 accepted; A→absorb hotfix + viseme lane
(M4-A), B→audio rows + Web Audio sync + morphs track (M4-B), C complete
Verified: 6/6 entities restored on scene load, PiP 178x99 capped+visible,
lady 26/26 textured, audio-muxed render h264+aac 8.000s both streams,
graft_limb --selftest green under Blender 5.0.1, node+server suites green.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- PiP: sized in _resize (~24% w, 16:9, bottom-right) — CSS aspect-ratio is
unreliable on <canvas> and had ballooned it. Click-to-swap main<->active cam;
_render(cam,canvas) restores aspect after a pip blit so swap never distorts.
renderActiveCamera/pause/resume contract unchanged (M3 finalRender safe).
- room3d: SpecGlossPlugin on GLTFLoader — CC/Reallusion GLBs use
KHR_materials_pbrSpecularGlossiness (dropped in three r160) and rendered
flat white; map spec-gloss -> MeshStandard. lady.glb now withMap=26/26.
Verified live at :8020, zero console errors.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- dock: /assets/tree {name,path,formats,thumb}; +camera/+key/+ambient toolbar;
clip apply dispatches scenegod:clipdrop when timeline present (else preview);
drag-from-dock places onto the viewport (screenToFloor / entityAt)
- stage: PiP overlay from active camera; renderActiveCamera hardened as M3 target
+ pause()/resume(); backdrop rebuild-on-param; fire onChange on add+remove
(fixes tlui empty-names + a gizmo mouseUp id-vs-entity bug); set-active-camera
- verified in the integrated app (:8020, Lane B timeline mounted), zero console
errors. Found + logged the entity-mirror integration gap (timeline model isn't
seeded from live stage adds) for the orchestrator.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>