Scene was dumping all 3 rooms' racks/crates/lights into one room, and the served decals + portals were never rendered (trapped in booth-room). - /virtual/scene scopes to ONE room (?space=, default = is_default space); filters racks/crates/lights/cameras/portals/decals/covers by space_id - render decals (image + canvas-text planes) and portal doorways; walk into a portal -> loads the linked room - portal links_to_id is the PAIRED portal's id, not a space — resolve through it to the destination room (to_space) - copy the 29 referenced decal webp/svg into webstore/assets (self-contained, served /store/assets); rewrite WP /wp-content/uploads/ paths in the scene API - skip the 17MB logo .glb mesh decal (flat logo-blue.webp covers branding) Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
28 lines
1012 B
XML
Executable File
28 lines
1012 B
XML
Executable File
<svg xmlns="http://www.w3.org/2000/svg"
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viewBox="0 0 1860 790"
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width="930" height="395"
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stroke="#000" fill="none" stroke-linejoin="miter" stroke-linecap="square">
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<!-- OUTER FRAME (3cm = 30 units thick) -->
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<rect x="0" y="0" width="1860" height="790" stroke-width="30"/>
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<!-- FRONT OPENING (inner frame) -->
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<rect x="30" y="30" width="1800" height="730" stroke-width="6"/>
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<!-- DEPTH (20cm = 200 units) -->
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<!-- FRONT CORNERS -->
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<!-- FL(30,30) FR(1830,30) BL(30,760) BR(1830,760) -->
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<!-- BACK CORNERS -->
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<!-- FL'(230,230) FR'(1630,230) BL'(230,560) BR'(1630,560) -->
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<!-- Connecting lines (front → back) -->
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<line x1="30" y1="30" x2="230" y2="230" stroke-width="4"/>
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<line x1="1830" y1="30" x2="1630" y2="230" stroke-width="4"/>
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<line x1="30" y1="760" x2="230" y2="560" stroke-width="4"/>
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<line x1="1830" y1="760" x2="1630" y2="560" stroke-width="4"/>
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<!-- Back rectangle -->
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<polygon points="230,230 1630,230 1630,560 230,560" stroke-width="4"/>
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</svg> |