RECORDANDRONCO/mods/vinylgod/rules/world.yaml
type-two 9bca0f99c2 Juice pass: living buildings, battle scars, screen shake, living menu, Stream buffs
* All 19 structures now breathe: procedural pulse-glow animation generated from
  each sprite's own lit pixels (tools/animate_sprites.py), 6 frames at 130ms.
  WithSpriteBody PlayRepeating()s multi-frame idles, so no trait changes needed.
* Big explosions leave scorch smudges on the ground (SmudgeLayer + LeaveSmudge
  on bass_ring, both superweapon impacts, and building deaths).
* Buildings shake the screen when they die (ScreenShaker + ShakeOnDeath).
* The main menu is alive again: shellmap split into two lua-driven sides that
  skirmish forever. No Bot: players, so no order-manager stall.
* Stream buffs owed by telemetry: bufferbot HP 3500->5000 (survives a second
  seven-inch), drmwalker 750, scraper capacity 18.

Verified: arena smoketest PASS with all changes, shellmap lua confirmed live.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-26 18:45:51 +10:00

104 lines
2.1 KiB
YAML

^baseworld:
Inherits: ^palettes
ActorMap:
AlwaysVisible:
ControlGroups:
Faction@Random:
InternalName: Random
Name: faction-random.name
RandomFactionMembers: vinylgod, stream
Description: faction-random.description
Faction@vinylgod:
InternalName: vinylgod
Name: faction-vinylgod.name
Description: faction-vinylgod.description
Faction@stream:
InternalName: stream
Name: faction-stream.name
Description: faction-stream.description
LoadWidgetAtGameStart:
MusicPlaylist:
ScreenMap:
Selection:
TerrainRenderer:
world:
Inherits: ^baseworld
ColorPickerManager:
PreviewActor: vinylgod.colorpicker
CreateMapPlayers:
CustomTerrainDebugOverlay:
DebugVisualizations:
MapStartingLocations:
SpawnMapActors:
SpawnStartingUnits:
StartingUnits@Vinylgod:
BaseActor: popupvan
SupportActors: digger
Factions: vinylgod
ClassName: options-starting-units.unlabeled
StartingUnits@Stream:
BaseActor: streamvan
SupportActors: scraper
Factions: stream
ClassName: options-starting-units.unlabeled
BuildingInfluence:
PathFinder:
MapOptions:
ScriptTriggers:
ObjectivesPanel:
PanelName: SKIRMISH_STATS
Locomotor@WHEELED:
Name: wheeled
TerrainSpeeds:
Clear: 100
Wax: 80
Locomotor@FOOT:
Name: foot
SharesCell: true
TerrainSpeeds:
Clear: 100
Wax: 70
ResourceLayer:
RecalculateResourceDensity: true
ResourceTypes:
Wax:
ResourceIndex: 1
TerrainType: Wax
AllowedTerrainTypes: Clear
MaxDensity: 12
ResourceRenderer:
ResourceTypes:
Wax:
Sequences: wax01
Name: resource-wax
ResourceClaimLayer:
ScreenShaker:
SmudgeLayer@SCORCH:
Type: Scorch
Sequence: scorches
editorworld:
Inherits: ^baseworld
EditorResourceLayer:
RecalculateResourceDensity: true
ResourceTypes:
Wax:
ResourceIndex: 1
TerrainType: Wax
AllowedTerrainTypes: Clear
MaxDensity: 12
ResourceRenderer:
ResourceTypes:
Wax:
Sequences: wax01
Name: resource-wax
BuildableTerrainOverlay:
AllowedTerrainTypes:
Palette:
EditorActionManager:
EditorActorLayer:
EditorCursorLayer:
MarkerLayerOverlay:
TerrainGeometryOverlay: