RECORDANDRONCO/mods/vinylgod/rules
type-two 9bca0f99c2 Juice pass: living buildings, battle scars, screen shake, living menu, Stream buffs
* All 19 structures now breathe: procedural pulse-glow animation generated from
  each sprite's own lit pixels (tools/animate_sprites.py), 6 frames at 130ms.
  WithSpriteBody PlayRepeating()s multi-frame idles, so no trait changes needed.
* Big explosions leave scorch smudges on the ground (SmudgeLayer + LeaveSmudge
  on bass_ring, both superweapon impacts, and building deaths).
* Buildings shake the screen when they die (ScreenShaker + ShakeOnDeath).
* The main menu is alive again: shellmap split into two lua-driven sides that
  skirmish forever. No Bot: players, so no order-manager stall.
* Stream buffs owed by telemetry: bufferbot HP 3500->5000 (survives a second
  seven-inch), drmwalker 750, scraper capacity 18.

Verified: arena smoketest PASS with all changes, shellmap lua confirmed live.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-26 18:45:51 +10:00
..
ai.yaml AI balance pass driven by arena telemetry 2026-07-26 10:48:13 +10:00
campaign.yaml Round 5b: SIDE A campaign — mission 01 FIRST PRESSING with scripted objectives, briefing, timed Stream probe; shared campaign.lua, campaign rules, objectives panel, missions registry 2026-07-25 19:12:35 +10:00
combat.yaml Mission 02: CRATE DIGGERS — timed raid with no base building 2026-07-25 23:11:20 +10:00
economy.yaml Juice pass: living buildings, battle scars, screen shake, living menu, Stream buffs 2026-07-26 18:45:51 +10:00
mpspawn.yaml VINYLGOD baseline: rename SDK example mod to vinylgod, add lore, megaplan, MODELBEAST asset pipeline + first concepts 2026-07-20 00:38:52 +10:00
palettes.yaml Phase C: weapons, combat units (spinner/stacktank/basscannon/roadie), mastering studio, conquest victory 2026-07-20 04:34:17 +10:00
player.yaml Round 5a: heroes (The Selector, The Curator), air (45 Flyer, Compression Drone) with pads + Aircraft queue/tab, scouts (Boom Bike, Crawler), 5 weapons, wax seep regrowth on all maps 2026-07-25 19:08:13 +10:00
stream.yaml Juice pass: living buildings, battle scars, screen shake, living menu, Stream buffs 2026-07-26 18:45:51 +10:00
vinylgod.yaml VINYLGOD baseline: rename SDK example mod to vinylgod, add lore, megaplan, MODELBEAST asset pipeline + first concepts 2026-07-20 00:38:52 +10:00
world.yaml Juice pass: living buildings, battle scars, screen shake, living menu, Stream buffs 2026-07-26 18:45:51 +10:00