RECORDANDRONCO/mods/vinylgod/sequences/assets
type-two 8e4d13b72b Decree two: construction buildup anims, Boombox Crates, real faction flags, character portraits
* All 17 buildings now RISE out of the ground behind a pink scan line when
  built (tools/make_anims.py generates 7-frame make sequences; WithMakeAnimation
  on the building template).
* Boombox Crates: neutral pickups spawn on a timer (max 4). 500 records usually,
  1500 jackpot sometimes, bass_ring feedback trap rarely. Locomotors crush
  crates to collect, classic style.
* Lobby faction flags are real now: MRP record, Stream play button, split '?'.
* MC 8-TRACK and ASSISTANT portraits generated for briefings/press kit.
* Balance ledger updated: first aura-era match went to Stream (runaway flag);
  full ledger M M M | S S | M | S — boundary variance, no knee-jerk tune.

Smoke-tested PASS on arena and m01 with everything live.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-26 19:53:36 +10:00
..
adblocker_make.png Decree two: construction buildup anims, Boombox Crates, real faction flags, character portraits 2026-07-26 19:53:36 +10:00
adblocker.png Juice pass: living buildings, battle scars, screen shake, living menu, Stream buffs 2026-07-26 18:45:51 +10:00
algorithm_make.png Decree two: construction buildup anims, Boombox Crates, real faction flags, character portraits 2026-07-26 19:53:36 +10:00
algorithm.png Juice pass: living buildings, battle scars, screen shake, living menu, Stream buffs 2026-07-26 18:45:51 +10:00
ampstack_make.png Decree two: construction buildup anims, Boombox Crates, real faction flags, character portraits 2026-07-26 19:53:36 +10:00
ampstack.png Juice pass: living buildings, battle scars, screen shake, living menu, Stream buffs 2026-07-26 18:45:51 +10:00
aura_latency.png Creative direction: sound as territory, VISION.md, keyart, needle-drop launch 2026-07-26 19:41:32 +10:00
aura_mix.png Creative direction: sound as territory, VISION.md, keyart, needle-drop launch 2026-07-26 19:41:32 +10:00
basscannon.png Round 2: 16-facing rotating vehicles, projectile/explosion effects, death booms, real terrain + wax crystal art, Pressing District 4-player map 2026-07-20 16:48:13 +10:00
bigboom.png Round 2: 16-facing rotating vehicles, projectile/explosion effects, death booms, real terrain + wax crystal art, Pressing District 4-player map 2026-07-20 16:48:13 +10:00
boombike.png Round 5a: heroes (The Selector, The Curator), air (45 Flyer, Compression Drone) with pads + Aircraft queue/tab, scouts (Boom Bike, Crawler), 5 weapons, wax seep regrowth on all maps 2026-07-25 19:08:13 +10:00
boombox.png Decree two: construction buildup anims, Boombox Crates, real faction flags, character portraits 2026-07-26 19:53:36 +10:00
bufferbot.png Phase D+F: real MODELBEAST art for all 23 actors + icons, MC 8-TRACK announcer, 3-track ACE-Step soundtrack, emblem branding 2026-07-20 04:51:31 +10:00
clock.png Phase B: production loop — MCV pop-up van, conyard, classic queues, sidebar palette, buildable roster 2026-07-20 04:27:37 +10:00
compressor.png Round 5a: heroes (The Selector, The Curator), air (45 Flyer, Compression Drone) with pads + Aircraft queue/tab, scouts (Boom Bike, Crawler), 5 weapons, wax seep regrowth on all maps 2026-07-25 19:08:13 +10:00
crawler.png Round 5a: heroes (The Selector, The Curator), air (45 Flyer, Compression Drone) with pads + Aircraft queue/tab, scouts (Boom Bike, Crawler), 5 weapons, wax seep regrowth on all maps 2026-07-25 19:08:13 +10:00
curator.png Round 5a: heroes (The Selector, The Curator), air (45 Flyer, Compression Drone) with pads + Aircraft queue/tab, scouts (Boom Bike, Crawler), 5 weapons, wax seep regrowth on all maps 2026-07-25 19:08:13 +10:00
datacentre_make.png Decree two: construction buildup anims, Boombox Crates, real faction flags, character portraits 2026-07-26 19:53:36 +10:00
datacentre.png Juice pass: living buildings, battle scars, screen shake, living menu, Stream buffs 2026-07-26 18:45:51 +10:00
digger.png Round 2: 16-facing rotating vehicles, projectile/explosion effects, death booms, real terrain + wax crystal art, Pressing District 4-player map 2026-07-20 16:48:13 +10:00
djgrunt.png Phase D+F: real MODELBEAST art for all 23 actors + icons, MC 8-TRACK announcer, 3-track ACE-Step soundtrack, emblem branding 2026-07-20 04:51:31 +10:00
drmwalker.png Round 2: 16-facing rotating vehicles, projectile/explosion effects, death booms, real terrain + wax crystal art, Pressing District 4-player map 2026-07-20 16:48:13 +10:00
droneport_make.png Decree two: construction buildup anims, Boombox Crates, real faction flags, character portraits 2026-07-26 19:53:36 +10:00
droneport.png Juice pass: living buildings, battle scars, screen shake, living menu, Stream buffs 2026-07-26 18:45:51 +10:00
flyer45.png Round 5a: heroes (The Selector, The Curator), air (45 Flyer, Compression Drone) with pads + Aircraft queue/tab, scouts (Boom Bike, Crawler), 5 weapons, wax seep regrowth on all maps 2026-07-25 19:08:13 +10:00
garage_make.png Decree two: construction buildup anims, Boombox Crates, real faction flags, character portraits 2026-07-26 19:53:36 +10:00
garage.png Juice pass: living buildings, battle scars, screen shake, living menu, Stream buffs 2026-07-26 18:45:51 +10:00
hornpit_make.png Decree two: construction buildup anims, Boombox Crates, real faction flags, character portraits 2026-07-26 19:53:36 +10:00
hornpit.png Juice pass: living buildings, battle scars, screen shake, living menu, Stream buffs 2026-07-26 18:45:51 +10:00
icon_adblocker.png Defense turrets: Horn Pit (MRP) and Ad Tower (Stream), AI builds them 2026-07-20 16:51:19 +10:00
icon_algorithm.png Round 3: superweapons — THE DROP (mastering) and THE SHUFFLE (Algorithm obelisk), support power palette, charge bars, announcer lines, AI fires them 2026-07-20 17:07:00 +10:00
icon_ampstack.png Phase D+F: real MODELBEAST art for all 23 actors + icons, MC 8-TRACK announcer, 3-track ACE-Step soundtrack, emblem branding 2026-07-20 04:51:31 +10:00
icon_basscannon.png Phase D+F: real MODELBEAST art for all 23 actors + icons, MC 8-TRACK announcer, 3-track ACE-Step soundtrack, emblem branding 2026-07-20 04:51:31 +10:00
icon_boombike.png Fix two runtime-only bugs found on first live run: missing sidebar icons for the 4 facing-sheet units, and waxseed needing QuantizeFacingsFromSequence 2026-07-25 22:20:38 +10:00
icon_bufferbot.png Phase D+F: real MODELBEAST art for all 23 actors + icons, MC 8-TRACK announcer, 3-track ACE-Step soundtrack, emblem branding 2026-07-20 04:51:31 +10:00
icon_compressor.png Fix two runtime-only bugs found on first live run: missing sidebar icons for the 4 facing-sheet units, and waxseed needing QuantizeFacingsFromSequence 2026-07-25 22:20:38 +10:00
icon_crawler.png Fix two runtime-only bugs found on first live run: missing sidebar icons for the 4 facing-sheet units, and waxseed needing QuantizeFacingsFromSequence 2026-07-25 22:20:38 +10:00
icon_curator.png Round 5a: heroes (The Selector, The Curator), air (45 Flyer, Compression Drone) with pads + Aircraft queue/tab, scouts (Boom Bike, Crawler), 5 weapons, wax seep regrowth on all maps 2026-07-25 19:08:13 +10:00
icon_datacentre.png Phase D+F: real MODELBEAST art for all 23 actors + icons, MC 8-TRACK announcer, 3-track ACE-Step soundtrack, emblem branding 2026-07-20 04:51:31 +10:00
icon_digger.png Phase D+F: real MODELBEAST art for all 23 actors + icons, MC 8-TRACK announcer, 3-track ACE-Step soundtrack, emblem branding 2026-07-20 04:51:31 +10:00
icon_djgrunt.png Phase D+F: real MODELBEAST art for all 23 actors + icons, MC 8-TRACK announcer, 3-track ACE-Step soundtrack, emblem branding 2026-07-20 04:51:31 +10:00
icon_drmwalker.png Phase D+F: real MODELBEAST art for all 23 actors + icons, MC 8-TRACK announcer, 3-track ACE-Step soundtrack, emblem branding 2026-07-20 04:51:31 +10:00
icon_droneport.png Round 5a: heroes (The Selector, The Curator), air (45 Flyer, Compression Drone) with pads + Aircraft queue/tab, scouts (Boom Bike, Crawler), 5 weapons, wax seep regrowth on all maps 2026-07-25 19:08:13 +10:00
icon_flyer45.png Fix two runtime-only bugs found on first live run: missing sidebar icons for the 4 facing-sheet units, and waxseed needing QuantizeFacingsFromSequence 2026-07-25 22:20:38 +10:00
icon_garage.png Phase D+F: real MODELBEAST art for all 23 actors + icons, MC 8-TRACK announcer, 3-track ACE-Step soundtrack, emblem branding 2026-07-20 04:51:31 +10:00
icon_hornpit.png Defense turrets: Horn Pit (MRP) and Ad Tower (Stream), AI builds them 2026-07-20 16:51:19 +10:00
icon_launchramp.png Round 5a: heroes (The Selector, The Curator), air (45 Flyer, Compression Drone) with pads + Aircraft queue/tab, scouts (Boom Bike, Crawler), 5 weapons, wax seep regrowth on all maps 2026-07-25 19:08:13 +10:00
icon_mastering.png Phase D+F: real MODELBEAST art for all 23 actors + icons, MC 8-TRACK announcer, 3-track ACE-Step soundtrack, emblem branding 2026-07-20 04:51:31 +10:00
icon_merchtable.png Phase D+F: real MODELBEAST art for all 23 actors + icons, MC 8-TRACK announcer, 3-track ACE-Step soundtrack, emblem branding 2026-07-20 04:51:31 +10:00
icon_podfarm.png Phase D+F: real MODELBEAST art for all 23 actors + icons, MC 8-TRACK announcer, 3-track ACE-Step soundtrack, emblem branding 2026-07-20 04:51:31 +10:00
icon_popupshop.png Phase D+F: real MODELBEAST art for all 23 actors + icons, MC 8-TRACK announcer, 3-track ACE-Step soundtrack, emblem branding 2026-07-20 04:51:31 +10:00
icon_popupvan.png Phase D+F: real MODELBEAST art for all 23 actors + icons, MC 8-TRACK announcer, 3-track ACE-Step soundtrack, emblem branding 2026-07-20 04:51:31 +10:00
icon_pressplant.png Phase D+F: real MODELBEAST art for all 23 actors + icons, MC 8-TRACK announcer, 3-track ACE-Step soundtrack, emblem branding 2026-07-20 04:51:31 +10:00
icon_printfarm.png Phase D+F: real MODELBEAST art for all 23 actors + icons, MC 8-TRACK announcer, 3-track ACE-Step soundtrack, emblem branding 2026-07-20 04:51:31 +10:00
icon_roadie.png Phase D+F: real MODELBEAST art for all 23 actors + icons, MC 8-TRACK announcer, 3-track ACE-Step soundtrack, emblem branding 2026-07-20 04:51:31 +10:00
icon_scraper.png Phase D+F: real MODELBEAST art for all 23 actors + icons, MC 8-TRACK announcer, 3-track ACE-Step soundtrack, emblem branding 2026-07-20 04:51:31 +10:00
icon_selector.png Round 5a: heroes (The Selector, The Curator), air (45 Flyer, Compression Drone) with pads + Aircraft queue/tab, scouts (Boom Bike, Crawler), 5 weapons, wax seep regrowth on all maps 2026-07-25 19:08:13 +10:00
icon_spinner.png Phase D+F: real MODELBEAST art for all 23 actors + icons, MC 8-TRACK announcer, 3-track ACE-Step soundtrack, emblem branding 2026-07-20 04:51:31 +10:00
icon_stacktank.png Phase D+F: real MODELBEAST art for all 23 actors + icons, MC 8-TRACK announcer, 3-track ACE-Step soundtrack, emblem branding 2026-07-20 04:51:31 +10:00
icon_streamhub.png Phase D+F: real MODELBEAST art for all 23 actors + icons, MC 8-TRACK announcer, 3-track ACE-Step soundtrack, emblem branding 2026-07-20 04:51:31 +10:00
icon_streamvan.png Phase D+F: real MODELBEAST art for all 23 actors + icons, MC 8-TRACK announcer, 3-track ACE-Step soundtrack, emblem branding 2026-07-20 04:51:31 +10:00
icon_thedrop.png Round 3: superweapons — THE DROP (mastering) and THE SHUFFLE (Algorithm obelisk), support power palette, charge bars, announcer lines, AI fires them 2026-07-20 17:07:00 +10:00
icon_theshuffle.png Round 3: superweapons — THE DROP (mastering) and THE SHUFFLE (Algorithm obelisk), support power palette, charge bars, announcer lines, AI fires them 2026-07-20 17:07:00 +10:00
icon_transcoder.png Phase D+F: real MODELBEAST art for all 23 actors + icons, MC 8-TRACK announcer, 3-track ACE-Step soundtrack, emblem branding 2026-07-20 04:51:31 +10:00
icon_vault.png Phase D+F: real MODELBEAST art for all 23 actors + icons, MC 8-TRACK announcer, 3-track ACE-Step soundtrack, emblem branding 2026-07-20 04:51:31 +10:00
lacquer.png Juice pass: living buildings, battle scars, screen shake, living menu, Stream buffs 2026-07-26 18:45:51 +10:00
launchramp_make.png Decree two: construction buildup anims, Boombox Crates, real faction flags, character portraits 2026-07-26 19:53:36 +10:00
launchramp.png Juice pass: living buildings, battle scars, screen shake, living menu, Stream buffs 2026-07-26 18:45:51 +10:00
mapeditor.png VINYLGOD baseline: rename SDK example mod to vinylgod, add lore, megaplan, MODELBEAST asset pipeline + first concepts 2026-07-20 00:38:52 +10:00
mastering_make.png Decree two: construction buildup anims, Boombox Crates, real faction flags, character portraits 2026-07-26 19:53:36 +10:00
mastering.png Juice pass: living buildings, battle scars, screen shake, living menu, Stream buffs 2026-07-26 18:45:51 +10:00
merchtable_make.png Decree two: construction buildup anims, Boombox Crates, real faction flags, character portraits 2026-07-26 19:53:36 +10:00
merchtable.png Juice pass: living buildings, battle scars, screen shake, living menu, Stream buffs 2026-07-26 18:45:51 +10:00
mpspawn.png VINYLGOD baseline: rename SDK example mod to vinylgod, add lore, megaplan, MODELBEAST asset pipeline + first concepts 2026-07-20 00:38:52 +10:00
needle.png Round 3: superweapons — THE DROP (mastering) and THE SHUFFLE (Algorithm obelisk), support power palette, charge bars, announcer lines, AI fires them 2026-07-20 17:07:00 +10:00
podfarm_make.png Decree two: construction buildup anims, Boombox Crates, real faction flags, character portraits 2026-07-26 19:53:36 +10:00
podfarm.png Juice pass: living buildings, battle scars, screen shake, living menu, Stream buffs 2026-07-26 18:45:51 +10:00
pop.png Round 2: 16-facing rotating vehicles, projectile/explosion effects, death booms, real terrain + wax crystal art, Pressing District 4-player map 2026-07-20 16:48:13 +10:00
popupshop_make.png Decree two: construction buildup anims, Boombox Crates, real faction flags, character portraits 2026-07-26 19:53:36 +10:00
popupshop.png Juice pass: living buildings, battle scars, screen shake, living menu, Stream buffs 2026-07-26 18:45:51 +10:00
popupvan.png Round 2: 16-facing rotating vehicles, projectile/explosion effects, death booms, real terrain + wax crystal art, Pressing District 4-player map 2026-07-20 16:48:13 +10:00
pressplant_make.png Decree two: construction buildup anims, Boombox Crates, real faction flags, character portraits 2026-07-26 19:53:36 +10:00
pressplant.png Juice pass: living buildings, battle scars, screen shake, living menu, Stream buffs 2026-07-26 18:45:51 +10:00
printfarm_make.png Decree two: construction buildup anims, Boombox Crates, real faction flags, character portraits 2026-07-26 19:53:36 +10:00
printfarm.png Juice pass: living buildings, battle scars, screen shake, living menu, Stream buffs 2026-07-26 18:45:51 +10:00
roadie.png Phase D+F: real MODELBEAST art for all 23 actors + icons, MC 8-TRACK announcer, 3-track ACE-Step soundtrack, emblem branding 2026-07-20 04:51:31 +10:00
scorch1.png Juice pass: living buildings, battle scars, screen shake, living menu, Stream buffs 2026-07-26 18:45:51 +10:00
scorch2.png Juice pass: living buildings, battle scars, screen shake, living menu, Stream buffs 2026-07-26 18:45:51 +10:00
scorch3.png Juice pass: living buildings, battle scars, screen shake, living menu, Stream buffs 2026-07-26 18:45:51 +10:00
scorch4.png Juice pass: living buildings, battle scars, screen shake, living menu, Stream buffs 2026-07-26 18:45:51 +10:00
scraper.png Round 2: 16-facing rotating vehicles, projectile/explosion effects, death booms, real terrain + wax crystal art, Pressing District 4-player map 2026-07-20 16:48:13 +10:00
selector.png Round 5a: heroes (The Selector, The Curator), air (45 Flyer, Compression Drone) with pads + Aircraft queue/tab, scouts (Boom Bike, Crawler), 5 weapons, wax seep regrowth on all maps 2026-07-25 19:08:13 +10:00
seven_inch_proj.png Round 2: 16-facing rotating vehicles, projectile/explosion effects, death booms, real terrain + wax crystal art, Pressing District 4-player map 2026-07-20 16:48:13 +10:00
shufflebolt.png Round 3: superweapons — THE DROP (mastering) and THE SHUFFLE (Algorithm obelisk), support power palette, charge bars, announcer lines, AI fires them 2026-07-20 17:07:00 +10:00
smoke.png Round 4: balance-arena harness with lua telemetry, minimap radar, damage smoke, harvester-attack warning, Needle Drop + Compression maps 2026-07-21 02:09:20 +10:00
spinner.png Round 2: 16-facing rotating vehicles, projectile/explosion effects, death booms, real terrain + wax crystal art, Pressing District 4-player map 2026-07-20 16:48:13 +10:00
stacktank.png Round 2: 16-facing rotating vehicles, projectile/explosion effects, death booms, real terrain + wax crystal art, Pressing District 4-player map 2026-07-20 16:48:13 +10:00
streamhub_make.png Decree two: construction buildup anims, Boombox Crates, real faction flags, character portraits 2026-07-26 19:53:36 +10:00
streamhub.png Juice pass: living buildings, battle scars, screen shake, living menu, Stream buffs 2026-07-26 18:45:51 +10:00
streamvan.png Round 2: 16-facing rotating vehicles, projectile/explosion effects, death booms, real terrain + wax crystal art, Pressing District 4-player map 2026-07-20 16:48:13 +10:00
transcoder_make.png Decree two: construction buildup anims, Boombox Crates, real faction flags, character portraits 2026-07-26 19:53:36 +10:00
transcoder.png Juice pass: living buildings, battle scars, screen shake, living menu, Stream buffs 2026-07-26 18:45:51 +10:00
vault_make.png Decree two: construction buildup anims, Boombox Crates, real faction flags, character portraits 2026-07-26 19:53:36 +10:00
vault.png Juice pass: living buildings, battle scars, screen shake, living menu, Stream buffs 2026-07-26 18:45:51 +10:00
vinylgod.png VINYLGOD baseline: rename SDK example mod to vinylgod, add lore, megaplan, MODELBEAST asset pipeline + first concepts 2026-07-20 00:38:52 +10:00
wax.png Round 2: 16-facing rotating vehicles, projectile/explosion effects, death booms, real terrain + wax crystal art, Pressing District 4-player map 2026-07-20 16:48:13 +10:00
waxseed.png Juice pass: living buildings, battle scars, screen shake, living menu, Stream buffs 2026-07-26 18:45:51 +10:00