RECORDANDRONCO/mods/vinylgod
type-two 8e4d13b72b Decree two: construction buildup anims, Boombox Crates, real faction flags, character portraits
* All 17 buildings now RISE out of the ground behind a pink scan line when
  built (tools/make_anims.py generates 7-frame make sequences; WithMakeAnimation
  on the building template).
* Boombox Crates: neutral pickups spawn on a timer (max 4). 500 records usually,
  1500 jackpot sometimes, bass_ring feedback trap rarely. Locomotors crush
  crates to collect, classic style.
* Lobby faction flags are real now: MRP record, Stream play button, split '?'.
* MC 8-TRACK and ASSISTANT portraits generated for briefings/press kit.
* Balance ledger updated: first aura-era match went to Stream (runaway flag);
  full ledger M M M | S S | M | S — boundary variance, no knee-jerk tune.

Smoke-tested PASS on arena and m01 with everything live.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-26 19:53:36 +10:00
..
audio Creative direction: sound as territory, VISION.md, keyart, needle-drop launch 2026-07-26 19:41:32 +10:00
chrome Decree two: construction buildup anims, Boombox Crates, real faction flags, character portraits 2026-07-26 19:53:36 +10:00
cursors Round 3: superweapons — THE DROP (mastering) and THE SHUFFLE (Algorithm obelisk), support power palette, charge bars, announcer lines, AI fires them 2026-07-20 17:07:00 +10:00
fluent Decree two: construction buildup anims, Boombox Crates, real faction flags, character portraits 2026-07-26 19:53:36 +10:00
maps Juice pass: living buildings, battle scars, screen shake, living menu, Stream buffs 2026-07-26 18:45:51 +10:00
missions SIDE B campaign: three Stream missions (m04 Onboarding quota race, m05 Engagement Metrics wave defence, m06 The Shuffle finale) 2026-07-25 23:35:15 +10:00
music Phase D+F: real MODELBEAST art for all 23 actors + icons, MC 8-TRACK announcer, 3-track ACE-Step soundtrack, emblem branding 2026-07-20 04:51:31 +10:00
notifications Round 4: balance-arena harness with lua telemetry, minimap radar, damage smoke, harvester-attack warning, Needle Drop + Compression maps 2026-07-21 02:09:20 +10:00
rules Decree two: construction buildup anims, Boombox Crates, real faction flags, character portraits 2026-07-26 19:53:36 +10:00
scripts Round 5b: SIDE A campaign — mission 01 FIRST PRESSING with scripted objectives, briefing, timed Stream probe; shared campaign.lua, campaign rules, objectives panel, missions registry 2026-07-25 19:12:35 +10:00
sequences Decree two: construction buildup anims, Boombox Crates, real faction flags, character portraits 2026-07-26 19:53:36 +10:00
tilesets Terrain overhaul: 52-tile atlas from 5 generated surfaces, tone-harmonized so they read as one material family 2026-07-25 22:37:38 +10:00
voices Unit voices: MRP and Stream acknowledgment lines on all units 2026-07-20 17:24:09 +10:00
weapons Juice pass: living buildings, battle scars, screen shake, living menu, Stream buffs 2026-07-26 18:45:51 +10:00
mod.chrome.yaml VINYLGOD baseline: rename SDK example mod to vinylgod, add lore, megaplan, MODELBEAST asset pipeline + first concepts 2026-07-20 00:38:52 +10:00
mod.content.yaml Phase E: The Stream faction (9 actors), Wax AI bot for both factions, bot-vs-bot shellmap battle 2026-07-20 04:40:06 +10:00
mod.yaml Round 5b: SIDE A campaign — mission 01 FIRST PRESSING with scripted objectives, briefing, timed Stream probe; shared campaign.lua, campaign rules, objectives panel, missions registry 2026-07-25 19:12:35 +10:00