* All 17 buildings now RISE out of the ground behind a pink scan line when built (tools/make_anims.py generates 7-frame make sequences; WithMakeAnimation on the building template). * Boombox Crates: neutral pickups spawn on a timer (max 4). 500 records usually, 1500 jackpot sometimes, bass_ring feedback trap rarely. Locomotors crush crates to collect, classic style. * Lobby faction flags are real now: MRP record, Stream play button, split '?'. * MC 8-TRACK and ASSISTANT portraits generated for briefings/press kit. * Balance ledger updated: first aura-era match went to Stream (runaway flag); full ledger M M M | S S | M | S — boundary variance, no knee-jerk tune. Smoke-tested PASS on arena and m01 with everything live. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
110 lines
2.2 KiB
YAML
110 lines
2.2 KiB
YAML
^baseworld:
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Inherits: ^palettes
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ActorMap:
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AlwaysVisible:
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ControlGroups:
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Faction@Random:
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InternalName: Random
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Name: faction-random.name
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RandomFactionMembers: vinylgod, stream
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Description: faction-random.description
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Faction@vinylgod:
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InternalName: vinylgod
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Name: faction-vinylgod.name
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Description: faction-vinylgod.description
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Faction@stream:
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InternalName: stream
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Name: faction-stream.name
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Description: faction-stream.description
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LoadWidgetAtGameStart:
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MusicPlaylist:
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ScreenMap:
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Selection:
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TerrainRenderer:
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world:
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Inherits: ^baseworld
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ColorPickerManager:
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PreviewActor: vinylgod.colorpicker
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CreateMapPlayers:
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CustomTerrainDebugOverlay:
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DebugVisualizations:
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MapStartingLocations:
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SpawnMapActors:
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SpawnStartingUnits:
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StartingUnits@Vinylgod:
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BaseActor: popupvan
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SupportActors: digger
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Factions: vinylgod
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ClassName: options-starting-units.unlabeled
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StartingUnits@Stream:
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BaseActor: streamvan
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SupportActors: scraper
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Factions: stream
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ClassName: options-starting-units.unlabeled
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BuildingInfluence:
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PathFinder:
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MapOptions:
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ScriptTriggers:
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ObjectivesPanel:
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PanelName: SKIRMISH_STATS
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Locomotor@WHEELED:
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Name: wheeled
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Crushes: crate
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TerrainSpeeds:
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Clear: 100
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Wax: 80
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Locomotor@FOOT:
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Name: foot
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SharesCell: true
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Crushes: crate
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TerrainSpeeds:
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Clear: 100
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Wax: 70
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ResourceLayer:
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RecalculateResourceDensity: true
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ResourceTypes:
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Wax:
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ResourceIndex: 1
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TerrainType: Wax
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AllowedTerrainTypes: Clear
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MaxDensity: 12
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ResourceRenderer:
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ResourceTypes:
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Wax:
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Sequences: wax01
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Name: resource-wax
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ResourceClaimLayer:
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CrateSpawner:
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Maximum: 4
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SpawnInterval: 3000
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CrateActors: boombox
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ScreenShaker:
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SmudgeLayer@SCORCH:
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Type: Scorch
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Sequence: scorches
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editorworld:
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Inherits: ^baseworld
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EditorResourceLayer:
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RecalculateResourceDensity: true
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ResourceTypes:
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Wax:
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ResourceIndex: 1
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TerrainType: Wax
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AllowedTerrainTypes: Clear
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MaxDensity: 12
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ResourceRenderer:
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ResourceTypes:
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Wax:
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Sequences: wax01
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Name: resource-wax
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BuildableTerrainOverlay:
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AllowedTerrainTypes:
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Palette:
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EditorActionManager:
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EditorActorLayer:
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EditorCursorLayer:
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MarkerLayerOverlay:
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TerrainGeometryOverlay:
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