RECORDANDRONCO/mods/vinylgod
type-two 8945a6a06b Creative direction: sound as territory, VISION.md, keyart, needle-drop launch
Signature mechanic — auras make sound physical:
 * In The Mix (MRP): allied units within 5 cells of an Amp Stack get +25%
   firepower, pink note decoration. Amp placement is now forward strategy.
 * Low Latency (Stream): allied units within 5 cells of an Edge Node move 30%
   faster, blue chevron decoration. The datacentre build-radius creep now has a
   combat identity to match the lore.
Pure YAML: ProximityExternalCondition -> ExternalCondition + multipliers.

Also: VISION.md (five pillars, one page), THE DROP/SHUFFLE launches now play a
procedural vinyl needle-drop crackle (33rpm rumble + dust pops), and generated
cinematic keyart wired into the loadscreen stripe.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-26 19:41:32 +10:00
..
audio Creative direction: sound as territory, VISION.md, keyart, needle-drop launch 2026-07-26 19:41:32 +10:00
chrome Creative direction: sound as territory, VISION.md, keyart, needle-drop launch 2026-07-26 19:41:32 +10:00
cursors Round 3: superweapons — THE DROP (mastering) and THE SHUFFLE (Algorithm obelisk), support power palette, charge bars, announcer lines, AI fires them 2026-07-20 17:07:00 +10:00
fluent SIDE B campaign: three Stream missions (m04 Onboarding quota race, m05 Engagement Metrics wave defence, m06 The Shuffle finale) 2026-07-25 23:35:15 +10:00
maps Juice pass: living buildings, battle scars, screen shake, living menu, Stream buffs 2026-07-26 18:45:51 +10:00
missions SIDE B campaign: three Stream missions (m04 Onboarding quota race, m05 Engagement Metrics wave defence, m06 The Shuffle finale) 2026-07-25 23:35:15 +10:00
music Phase D+F: real MODELBEAST art for all 23 actors + icons, MC 8-TRACK announcer, 3-track ACE-Step soundtrack, emblem branding 2026-07-20 04:51:31 +10:00
notifications Round 4: balance-arena harness with lua telemetry, minimap radar, damage smoke, harvester-attack warning, Needle Drop + Compression maps 2026-07-21 02:09:20 +10:00
rules Creative direction: sound as territory, VISION.md, keyart, needle-drop launch 2026-07-26 19:41:32 +10:00
scripts Round 5b: SIDE A campaign — mission 01 FIRST PRESSING with scripted objectives, briefing, timed Stream probe; shared campaign.lua, campaign rules, objectives panel, missions registry 2026-07-25 19:12:35 +10:00
sequences Creative direction: sound as territory, VISION.md, keyart, needle-drop launch 2026-07-26 19:41:32 +10:00
tilesets Terrain overhaul: 52-tile atlas from 5 generated surfaces, tone-harmonized so they read as one material family 2026-07-25 22:37:38 +10:00
voices Unit voices: MRP and Stream acknowledgment lines on all units 2026-07-20 17:24:09 +10:00
weapons Juice pass: living buildings, battle scars, screen shake, living menu, Stream buffs 2026-07-26 18:45:51 +10:00
mod.chrome.yaml
mod.content.yaml
mod.yaml Round 5b: SIDE A campaign — mission 01 FIRST PRESSING with scripted objectives, briefing, timed Stream probe; shared campaign.lua, campaign rules, objectives panel, missions registry 2026-07-25 19:12:35 +10:00