RECORDANDRONCO/mods/vinylgod/weapons/vinylgod.yaml

112 lines
2.0 KiB
YAML

# Placeholder projectiles: invisible bullets, no impact effects until Phase D art lands.
^GroundWeapon:
ValidTargets: GroundActor
Projectile: Bullet
Speed: 682
tonearm_blade:
Inherits: ^GroundWeapon
Warhead@2Eff: CreateEffect
Explosions: pop
ValidTargets: Ground, GroundActor
ReloadDelay: 12
Range: 1c512
Warhead@1Dam: SpreadDamage
Spread: 64
Damage: 900
ValidTargets: GroundActor
Versus:
None: 100
Wood: 45
Light: 60
Heavy: 25
seven_inch:
Inherits: ^GroundWeapon
Warhead@2Eff: CreateEffect
Explosions: pop
ValidTargets: Ground, GroundActor
ReloadDelay: 30
Range: 4c0
Projectile: Bullet
Speed: 512
LaunchAngle: 30
Image: seven_inch_proj
Sequences: idle
Warhead@1Dam: SpreadDamage
Spread: 96
Damage: 3000
ValidTargets: GroundActor
Versus:
None: 90
Wood: 40
Light: 50
Heavy: 20
feedback_burst:
Inherits: ^GroundWeapon
Warhead@2Eff: CreateEffect
Explosions: pop
ValidTargets: Ground, GroundActor
ReloadDelay: 50
Range: 5c0
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 5000
ValidTargets: GroundActor
Versus:
None: 40
Wood: 70
Light: 80
Heavy: 100
bass_ring:
Inherits: ^GroundWeapon
Warhead@2Eff: CreateEffect
Explosions: bigboom
ValidTargets: Ground, GroundActor
ReloadDelay: 120
Range: 9c0
MinRange: 2c0
Projectile: Bullet
Speed: 300
LaunchAngle: 62
Blockable: false
Warhead@1Dam: SpreadDamage
Spread: 341
Damage: 8000
ValidTargets: GroundActor
Versus:
None: 100
Wood: 100
Light: 75
Heavy: 40
ping:
Inherits: ^GroundWeapon
Warhead@2Eff: CreateEffect
Explosions: pop
ValidTargets: Ground, GroundActor
ReloadDelay: 15
Range: 3c512
Warhead@1Dam: SpreadDamage
Spread: 64
Damage: 1200
ValidTargets: GroundActor
Versus:
None: 100
Wood: 35
Light: 45
Heavy: 15
UnitExplode:
Warhead@Eff: CreateEffect
Explosions: pop
ValidTargets: Ground, GroundActor
BuildingExplode:
Warhead@Eff: CreateEffect
Explosions: bigboom
ValidTargets: Ground, GroundActor