112 lines
2.0 KiB
YAML
112 lines
2.0 KiB
YAML
# Placeholder projectiles: invisible bullets, no impact effects until Phase D art lands.
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^GroundWeapon:
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ValidTargets: GroundActor
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Projectile: Bullet
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Speed: 682
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tonearm_blade:
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Inherits: ^GroundWeapon
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Warhead@2Eff: CreateEffect
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Explosions: pop
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ValidTargets: Ground, GroundActor
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ReloadDelay: 12
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Range: 1c512
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Warhead@1Dam: SpreadDamage
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Spread: 64
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Damage: 900
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ValidTargets: GroundActor
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Versus:
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None: 100
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Wood: 45
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Light: 60
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Heavy: 25
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seven_inch:
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Inherits: ^GroundWeapon
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Warhead@2Eff: CreateEffect
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Explosions: pop
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ValidTargets: Ground, GroundActor
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ReloadDelay: 30
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Range: 4c0
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Projectile: Bullet
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Speed: 512
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LaunchAngle: 30
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Image: seven_inch_proj
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Sequences: idle
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Warhead@1Dam: SpreadDamage
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Spread: 96
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Damage: 3000
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ValidTargets: GroundActor
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Versus:
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None: 90
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Wood: 40
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Light: 50
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Heavy: 20
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feedback_burst:
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Inherits: ^GroundWeapon
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Warhead@2Eff: CreateEffect
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Explosions: pop
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ValidTargets: Ground, GroundActor
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ReloadDelay: 50
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Range: 5c0
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 5000
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ValidTargets: GroundActor
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Versus:
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None: 40
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Wood: 70
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Light: 80
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Heavy: 100
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bass_ring:
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Inherits: ^GroundWeapon
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Warhead@2Eff: CreateEffect
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Explosions: bigboom
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ValidTargets: Ground, GroundActor
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ReloadDelay: 120
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Range: 9c0
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MinRange: 2c0
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Projectile: Bullet
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Speed: 300
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LaunchAngle: 62
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Blockable: false
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Warhead@1Dam: SpreadDamage
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Spread: 341
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Damage: 8000
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ValidTargets: GroundActor
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Versus:
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None: 100
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Wood: 100
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Light: 75
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Heavy: 40
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ping:
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Inherits: ^GroundWeapon
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Warhead@2Eff: CreateEffect
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Explosions: pop
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ValidTargets: Ground, GroundActor
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ReloadDelay: 15
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Range: 3c512
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Warhead@1Dam: SpreadDamage
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Spread: 64
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Damage: 1200
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ValidTargets: GroundActor
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Versus:
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None: 100
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Wood: 35
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Light: 45
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Heavy: 15
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UnitExplode:
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Warhead@Eff: CreateEffect
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Explosions: pop
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ValidTargets: Ground, GroundActor
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BuildingExplode:
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Warhead@Eff: CreateEffect
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Explosions: bigboom
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ValidTargets: Ground, GroundActor
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