# Placeholder projectiles: invisible bullets, no impact effects until Phase D art lands. ^GroundWeapon: ValidTargets: GroundActor Projectile: Bullet Speed: 682 tonearm_blade: Inherits: ^GroundWeapon Warhead@2Eff: CreateEffect Explosions: pop ValidTargets: Ground, GroundActor ReloadDelay: 12 Range: 1c512 Warhead@1Dam: SpreadDamage Spread: 64 Damage: 900 ValidTargets: GroundActor Versus: None: 100 Wood: 45 Light: 60 Heavy: 25 seven_inch: Inherits: ^GroundWeapon Warhead@2Eff: CreateEffect Explosions: pop ValidTargets: Ground, GroundActor ReloadDelay: 30 Range: 4c0 Projectile: Bullet Speed: 512 LaunchAngle: 30 Image: seven_inch_proj Sequences: idle Warhead@1Dam: SpreadDamage Spread: 96 Damage: 3000 ValidTargets: GroundActor Versus: None: 90 Wood: 40 Light: 50 Heavy: 20 feedback_burst: Inherits: ^GroundWeapon Warhead@2Eff: CreateEffect Explosions: pop ValidTargets: Ground, GroundActor ReloadDelay: 50 Range: 5c0 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 5000 ValidTargets: GroundActor Versus: None: 40 Wood: 70 Light: 80 Heavy: 100 bass_ring: Inherits: ^GroundWeapon Warhead@2Eff: CreateEffect Explosions: bigboom ValidTargets: Ground, GroundActor ReloadDelay: 120 Range: 9c0 MinRange: 2c0 Projectile: Bullet Speed: 300 LaunchAngle: 62 Blockable: false Warhead@1Dam: SpreadDamage Spread: 341 Damage: 8000 ValidTargets: GroundActor Versus: None: 100 Wood: 100 Light: 75 Heavy: 40 ping: Inherits: ^GroundWeapon Warhead@2Eff: CreateEffect Explosions: pop ValidTargets: Ground, GroundActor ReloadDelay: 15 Range: 3c512 Warhead@1Dam: SpreadDamage Spread: 64 Damage: 1200 ValidTargets: GroundActor Versus: None: 100 Wood: 35 Light: 45 Heavy: 15 UnitExplode: Warhead@Eff: CreateEffect Explosions: pop ValidTargets: Ground, GroundActor BuildingExplode: Warhead@Eff: CreateEffect Explosions: bigboom ValidTargets: Ground, GroundActor