^ArmedUnit: Inherits: ^Unit AttackFrontal: FacingTolerance: 80 AutoTarget: AutoTargetPriority@DEFAULT: ValidTargets: GroundActor, Structure AttackMove: spinner: Inherits: ^ArmedUnit -WithSpriteBody: WithFacingSpriteBody: Buildable: Queue: Vehicle BuildPaletteOrder: 40 Prerequisites: garage Valued: Cost: 500 Tooltip: Name: actor-spinner.name Health: HP: 25000 Armor: Type: Light Mobile: Locomotor: wheeled Speed: 110 Armament: Weapon: tonearm_blade stacktank: Inherits: ^ArmedUnit -WithSpriteBody: WithFacingSpriteBody: Buildable: Queue: Vehicle BuildPaletteOrder: 50 Prerequisites: garage, pressplant Valued: Cost: 800 Tooltip: Name: actor-stacktank.name Health: HP: 90000 Armor: Type: Heavy Mobile: Locomotor: wheeled Speed: 50 Armament: Weapon: feedback_burst basscannon: Inherits: ^ArmedUnit -WithSpriteBody: WithFacingSpriteBody: Buildable: Queue: Vehicle BuildPaletteOrder: 60 Prerequisites: garage, mastering Valued: Cost: 900 Tooltip: Name: actor-basscannon.name Health: HP: 20000 Armor: Type: Light Mobile: Locomotor: wheeled Speed: 45 Armament: Weapon: bass_ring roadie: Inherits: ^Unit Buildable: Queue: Infantry BuildPaletteOrder: 20 Prerequisites: merchtable Valued: Cost: 500 Tooltip: Name: actor-roadie.name Health: HP: 8000 Armor: Type: None Mobile: Locomotor: foot Speed: 50 InstantlyRepairs: mastering: Inherits: ^EconBuilding Inherits@shape: ^Buildable2x2 Buildable: Queue: Building BuildPaletteOrder: 60 Prerequisites: garage Valued: Cost: 1500 Tooltip: Name: actor-mastering.name Health: HP: 60000 Power: Amount: -40