925 B
925 B
VINYLGOD — project instructions
Original vinyl-themed RTS. OpenRA total-conversion mod (mod id vinylgod), GPL v3.
Read MEGAPLAN.md before doing anything — phases, commands, traps. Canon (factions, roster, art prompts): LORE.md.
Quick start:
export PATH="/opt/homebrew/opt/dotnet@8/bin:$PATH"
export DOTNET_ROLL_FORWARD=LatestMajor # required — engine is net6, runtime is net8
make && ./utility.sh --check-yaml && ./launch-game.sh Game.Mod=vinylgod
Hard rules:
- No EA/C&C trademarks or assets anywhere (ids, comments, commits, filenames). The repo at ~/Documents/CnC_Remastered_Collection is a read-only balance reference only.
engine/is a fetched dependency — never edit it.- Asset gen:
tools/mbgen.py→ MODELBEAST farm (free, local). Log every prompt inassets_src/PROMPTS.md. - Commit locally after each working phase; no pushes without John's OK.