RECORDANDRONCO/CLAUDE.md
2026-07-20 00:38:52 +10:00

925 B

VINYLGOD — project instructions

Original vinyl-themed RTS. OpenRA total-conversion mod (mod id vinylgod), GPL v3.

Read MEGAPLAN.md before doing anything — phases, commands, traps. Canon (factions, roster, art prompts): LORE.md.

Quick start:

export PATH="/opt/homebrew/opt/dotnet@8/bin:$PATH"
export DOTNET_ROLL_FORWARD=LatestMajor   # required — engine is net6, runtime is net8
make && ./utility.sh --check-yaml && ./launch-game.sh Game.Mod=vinylgod

Hard rules:

  • No EA/C&C trademarks or assets anywhere (ids, comments, commits, filenames). The repo at ~/Documents/CnC_Remastered_Collection is a read-only balance reference only.
  • engine/ is a fetched dependency — never edit it.
  • Asset gen: tools/mbgen.py → MODELBEAST farm (free, local). Log every prompt in assets_src/PROMPTS.md.
  • Commit locally after each working phase; no pushes without John's OK.