Runtime lessons: FrozenActorLayer required by AutoTarget, Immobile for doodad spatial presence, effect palette + attack cursors, WithFacingSpriteBody explicit Sequence Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
16 lines
354 B
YAML
16 lines
354 B
YAML
^palettes:
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PaletteFromGrayscale@greyscale:
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Name: greyscale
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PaletteFromGrayscale@effect:
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Name: effect
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PlayerColorPalette@player:
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BasePalette: greyscale
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PlayerColorShift:
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BasePalette: player
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ColorPickerPalette@colorpicker:
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Name: colorpicker
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BasePalette: greyscale
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AllowModifiers: false
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ColorPickerColorShift:
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BasePalette: colorpicker
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