Runtime lessons: FrozenActorLayer required by AutoTarget, Immobile for doodad spatial presence, effect palette + attack cursors, WithFacingSpriteBody explicit Sequence Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
37 lines
671 B
YAML
37 lines
671 B
YAML
Cursors:
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example|cursors/default.yaml
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Missions:
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example|missions/example.yaml
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Music:
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example|music/example.yaml
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Notifications:
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example|notifications/example.yaml
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Rules:
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example|rules/example.yaml
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example|rules/doomsday.yaml
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example|rules/mpspawn.yaml
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example|rules/palettes.yaml
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example|rules/player.yaml
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example|rules/world.yaml
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Sequences:
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example|sequences/example.yaml
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example|sequences/doomsday.yaml
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example|sequences/mapeditor.yaml
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example|sequences/mpspawn.yaml
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TileSets:
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example|tilesets/example.yaml
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example|tilesets/doomsday.yaml
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Voices:
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example|voices/example.yaml
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Weapons:
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example|weapons/example.yaml
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example|weapons/doomsday.yaml
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