RECORDANDRONCO/mods/vinylgod/weapons/vinylgod.yaml
type-two 5255aeeb1f Round 5a: heroes (The Selector, The Curator), air (45 Flyer, Compression Drone) with pads + Aircraft queue/tab, scouts (Boom Bike, Crawler), 5 weapons, wax seep regrowth on all maps
Wax seeps fix the economy flatline the arena telemetry exposed: both bots hit
cash=0/stored=0 from tick 6250 with no way to recover.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-25 19:08:13 +10:00

257 lines
4.9 KiB
YAML

# Placeholder projectiles: invisible bullets, no impact effects until Phase D art lands.
^GroundWeapon:
ValidTargets: GroundActor
Projectile: Bullet
Speed: 682
tonearm_blade:
Inherits: ^GroundWeapon
Report: audio/sfx_throw.wav
Warhead@2Eff: CreateEffect
Explosions: pop
ImpactSounds: audio/sfx_pop.wav
ValidTargets: Ground, GroundActor
ReloadDelay: 12
Range: 1c512
Warhead@1Dam: SpreadDamage
Spread: 64
Damage: 900
ValidTargets: GroundActor
Versus:
None: 100
Wood: 45
Light: 60
Heavy: 25
seven_inch:
Inherits: ^GroundWeapon
Report: audio/sfx_throw.wav
Warhead@2Eff: CreateEffect
Explosions: pop
ImpactSounds: audio/sfx_pop.wav
ValidTargets: Ground, GroundActor
ReloadDelay: 30
Range: 4c0
Projectile: Bullet
Speed: 512
LaunchAngle: 30
Image: seven_inch_proj
Sequences: idle
Warhead@1Dam: SpreadDamage
Spread: 96
Damage: 3000
ValidTargets: GroundActor
Versus:
None: 90
Wood: 40
Light: 50
Heavy: 20
feedback_burst:
Inherits: ^GroundWeapon
Report: audio/sfx_zap.wav
Warhead@2Eff: CreateEffect
Explosions: pop
ImpactSounds: audio/sfx_pop.wav
ValidTargets: Ground, GroundActor
ReloadDelay: 50
Range: 5c0
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 5000
ValidTargets: GroundActor
Versus:
None: 40
Wood: 70
Light: 80
Heavy: 100
bass_ring:
Inherits: ^GroundWeapon
Report: audio/sfx_bass.wav
Warhead@2Eff: CreateEffect
Explosions: bigboom
ImpactSounds: audio/sfx_boom.wav
ValidTargets: Ground, GroundActor
ReloadDelay: 120
Range: 9c0
MinRange: 2c0
Projectile: Bullet
Speed: 300
LaunchAngle: 62
Blockable: false
Warhead@1Dam: SpreadDamage
Spread: 341
Damage: 8000
ValidTargets: GroundActor
Versus:
None: 100
Wood: 100
Light: 75
Heavy: 40
ping:
Inherits: ^GroundWeapon
Report: audio/sfx_zap.wav
Warhead@2Eff: CreateEffect
Explosions: pop
ImpactSounds: audio/sfx_pop.wav
ValidTargets: Ground, GroundActor
ReloadDelay: 15
Range: 3c512
Warhead@1Dam: SpreadDamage
Spread: 64
Damage: 1200
ValidTargets: GroundActor
Versus:
None: 100
Wood: 35
Light: 45
Heavy: 15
UnitExplode:
Warhead@Eff: CreateEffect
Explosions: pop
ImpactSounds: audio/sfx_pop.wav
ValidTargets: Ground, GroundActor
BuildingExplode:
Warhead@Eff: CreateEffect
Explosions: bigboom
ImpactSounds: audio/sfx_boom.wav
ValidTargets: Ground, GroundActor
thedrop_impact:
ValidTargets: Ground, GroundActor, Structure
Warhead@1Dam: SpreadDamage
Spread: 682
Damage: 30000
ValidTargets: GroundActor, Structure
Versus:
None: 100
Wood: 100
Light: 100
Heavy: 90
Warhead@2Eff: CreateEffect
Explosions: bigboom
ImpactSounds: audio/sfx_boom.wav
ValidTargets: Ground, GroundActor
theshuffle_impact:
ValidTargets: Ground, GroundActor, Structure
Warhead@1Dam: SpreadDamage
Spread: 682
Damage: 22000
ValidTargets: GroundActor, Structure
Versus:
None: 80
Wood: 130
Light: 90
Heavy: 80
Warhead@2Eff: CreateEffect
Explosions: bigboom
ImpactSounds: audio/sfx_boom.wav
ValidTargets: Ground, GroundActor
# --- round 5: heroes, scouts, air ---
dubplate:
Inherits: ^GroundWeapon
Report: audio/sfx_throw.wav
ReloadDelay: 90
Range: 5c512
Projectile: Bullet
Speed: 448
LaunchAngle: 40
Image: seven_inch_proj
Sequences: idle
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 9000
ValidTargets: GroundActor
Versus:
None: 100
Wood: 90
Light: 85
Heavy: 65
Warhead@2Eff: CreateEffect
Explosions: bigboom
ImpactSounds: audio/sfx_boom.wav
ValidTargets: Ground, GroundActor
curator_beam:
Inherits: ^GroundWeapon
Report: audio/sfx_zap.wav
ReloadDelay: 8
Range: 4c512
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 1100
ValidTargets: GroundActor
Versus:
None: 70
Wood: 80
Light: 110
Heavy: 120
Warhead@2Eff: CreateEffect
Explosions: pop
ValidTargets: Ground, GroundActor
bike_horn:
Inherits: ^GroundWeapon
Report: audio/sfx_bass.wav
ReloadDelay: 35
Range: 2c512
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 1400
ValidTargets: GroundActor
Versus:
None: 120
Wood: 30
Light: 40
Heavy: 10
Warhead@2Eff: CreateEffect
Explosions: pop
ImpactSounds: audio/sfx_pop.wav
ValidTargets: Ground, GroundActor
rotor_blade:
Inherits: ^GroundWeapon
Report: audio/sfx_throw.wav
ReloadDelay: 22
Range: 3c512
Warhead@1Dam: SpreadDamage
Spread: 96
Damage: 2600
ValidTargets: GroundActor
Versus:
None: 95
Wood: 60
Light: 90
Heavy: 55
Warhead@2Eff: CreateEffect
Explosions: pop
ImpactSounds: audio/sfx_pop.wav
ValidTargets: Ground, GroundActor
compress_field:
Inherits: ^GroundWeapon
Report: audio/sfx_zap.wav
ReloadDelay: 28
Range: 3c256
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 1900
ValidTargets: GroundActor
Versus:
None: 110
Wood: 70
Light: 80
Heavy: 45
Warhead@2Eff: CreateEffect
Explosions: pop
ImpactSounds: audio/sfx_pop.wav
ValidTargets: Ground, GroundActor