# Placeholder projectiles: invisible bullets, no impact effects until Phase D art lands. ^GroundWeapon: ValidTargets: GroundActor Projectile: Bullet Speed: 682 tonearm_blade: Inherits: ^GroundWeapon Report: audio/sfx_throw.wav Warhead@2Eff: CreateEffect Explosions: pop ImpactSounds: audio/sfx_pop.wav ValidTargets: Ground, GroundActor ReloadDelay: 12 Range: 1c512 Warhead@1Dam: SpreadDamage Spread: 64 Damage: 900 ValidTargets: GroundActor Versus: None: 100 Wood: 45 Light: 60 Heavy: 25 seven_inch: Inherits: ^GroundWeapon Report: audio/sfx_throw.wav Warhead@2Eff: CreateEffect Explosions: pop ImpactSounds: audio/sfx_pop.wav ValidTargets: Ground, GroundActor ReloadDelay: 30 Range: 4c0 Projectile: Bullet Speed: 512 LaunchAngle: 30 Image: seven_inch_proj Sequences: idle Warhead@1Dam: SpreadDamage Spread: 96 Damage: 3000 ValidTargets: GroundActor Versus: None: 90 Wood: 40 Light: 50 Heavy: 20 feedback_burst: Inherits: ^GroundWeapon Report: audio/sfx_zap.wav Warhead@2Eff: CreateEffect Explosions: pop ImpactSounds: audio/sfx_pop.wav ValidTargets: Ground, GroundActor ReloadDelay: 50 Range: 5c0 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 5000 ValidTargets: GroundActor Versus: None: 40 Wood: 70 Light: 80 Heavy: 100 bass_ring: Inherits: ^GroundWeapon Report: audio/sfx_bass.wav Warhead@2Eff: CreateEffect Explosions: bigboom ImpactSounds: audio/sfx_boom.wav ValidTargets: Ground, GroundActor ReloadDelay: 120 Range: 9c0 MinRange: 2c0 Projectile: Bullet Speed: 300 LaunchAngle: 62 Blockable: false Warhead@1Dam: SpreadDamage Spread: 341 Damage: 8000 ValidTargets: GroundActor Versus: None: 100 Wood: 100 Light: 75 Heavy: 40 ping: Inherits: ^GroundWeapon Report: audio/sfx_zap.wav Warhead@2Eff: CreateEffect Explosions: pop ImpactSounds: audio/sfx_pop.wav ValidTargets: Ground, GroundActor ReloadDelay: 15 Range: 3c512 Warhead@1Dam: SpreadDamage Spread: 64 Damage: 1200 ValidTargets: GroundActor Versus: None: 100 Wood: 35 Light: 45 Heavy: 15 UnitExplode: Warhead@Eff: CreateEffect Explosions: pop ImpactSounds: audio/sfx_pop.wav ValidTargets: Ground, GroundActor BuildingExplode: Warhead@Eff: CreateEffect Explosions: bigboom ImpactSounds: audio/sfx_boom.wav ValidTargets: Ground, GroundActor thedrop_impact: ValidTargets: Ground, GroundActor, Structure Warhead@1Dam: SpreadDamage Spread: 682 Damage: 30000 ValidTargets: GroundActor, Structure Versus: None: 100 Wood: 100 Light: 100 Heavy: 90 Warhead@2Eff: CreateEffect Explosions: bigboom ImpactSounds: audio/sfx_boom.wav ValidTargets: Ground, GroundActor theshuffle_impact: ValidTargets: Ground, GroundActor, Structure Warhead@1Dam: SpreadDamage Spread: 682 Damage: 22000 ValidTargets: GroundActor, Structure Versus: None: 80 Wood: 130 Light: 90 Heavy: 80 Warhead@2Eff: CreateEffect Explosions: bigboom ImpactSounds: audio/sfx_boom.wav ValidTargets: Ground, GroundActor # --- round 5: heroes, scouts, air --- dubplate: Inherits: ^GroundWeapon Report: audio/sfx_throw.wav ReloadDelay: 90 Range: 5c512 Projectile: Bullet Speed: 448 LaunchAngle: 40 Image: seven_inch_proj Sequences: idle Warhead@1Dam: SpreadDamage Spread: 426 Damage: 9000 ValidTargets: GroundActor Versus: None: 100 Wood: 90 Light: 85 Heavy: 65 Warhead@2Eff: CreateEffect Explosions: bigboom ImpactSounds: audio/sfx_boom.wav ValidTargets: Ground, GroundActor curator_beam: Inherits: ^GroundWeapon Report: audio/sfx_zap.wav ReloadDelay: 8 Range: 4c512 Warhead@1Dam: SpreadDamage Spread: 42 Damage: 1100 ValidTargets: GroundActor Versus: None: 70 Wood: 80 Light: 110 Heavy: 120 Warhead@2Eff: CreateEffect Explosions: pop ValidTargets: Ground, GroundActor bike_horn: Inherits: ^GroundWeapon Report: audio/sfx_bass.wav ReloadDelay: 35 Range: 2c512 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 1400 ValidTargets: GroundActor Versus: None: 120 Wood: 30 Light: 40 Heavy: 10 Warhead@2Eff: CreateEffect Explosions: pop ImpactSounds: audio/sfx_pop.wav ValidTargets: Ground, GroundActor rotor_blade: Inherits: ^GroundWeapon Report: audio/sfx_throw.wav ReloadDelay: 22 Range: 3c512 Warhead@1Dam: SpreadDamage Spread: 96 Damage: 2600 ValidTargets: GroundActor Versus: None: 95 Wood: 60 Light: 90 Heavy: 55 Warhead@2Eff: CreateEffect Explosions: pop ImpactSounds: audio/sfx_pop.wav ValidTargets: Ground, GroundActor compress_field: Inherits: ^GroundWeapon Report: audio/sfx_zap.wav ReloadDelay: 28 Range: 3c256 Warhead@1Dam: SpreadDamage Spread: 213 Damage: 1900 ValidTargets: GroundActor Versus: None: 110 Wood: 70 Light: 80 Heavy: 45 Warhead@2Eff: CreateEffect Explosions: pop ImpactSounds: audio/sfx_pop.wav ValidTargets: Ground, GroundActor