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ai.yaml
Round 3: superweapons — THE DROP (mastering) and THE SHUFFLE (Algorithm obelisk), support power palette, charge bars, announcer lines, AI fires them
2026-07-20 17:07:00 +10:00
combat.yaml
Round 5a: heroes (The Selector, The Curator), air (45 Flyer, Compression Drone) with pads + Aircraft queue/tab, scouts (Boom Bike, Crawler), 5 weapons, wax seep regrowth on all maps
2026-07-25 19:08:13 +10:00
economy.yaml
Round 5a: heroes (The Selector, The Curator), air (45 Flyer, Compression Drone) with pads + Aircraft queue/tab, scouts (Boom Bike, Crawler), 5 weapons, wax seep regrowth on all maps
2026-07-25 19:08:13 +10:00
mpspawn.yaml
VINYLGOD baseline: rename SDK example mod to vinylgod, add lore, megaplan, MODELBEAST asset pipeline + first concepts
2026-07-20 00:38:52 +10:00
palettes.yaml
Phase C: weapons, combat units (spinner/stacktank/basscannon/roadie), mastering studio, conquest victory
2026-07-20 04:34:17 +10:00
player.yaml
Round 5a: heroes (The Selector, The Curator), air (45 Flyer, Compression Drone) with pads + Aircraft queue/tab, scouts (Boom Bike, Crawler), 5 weapons, wax seep regrowth on all maps
2026-07-25 19:08:13 +10:00
stream.yaml
Round 5a: heroes (The Selector, The Curator), air (45 Flyer, Compression Drone) with pads + Aircraft queue/tab, scouts (Boom Bike, Crawler), 5 weapons, wax seep regrowth on all maps
2026-07-25 19:08:13 +10:00
vinylgod.yaml
VINYLGOD baseline: rename SDK example mod to vinylgod, add lore, megaplan, MODELBEAST asset pipeline + first concepts
2026-07-20 00:38:52 +10:00
world.yaml
Round 4: balance-arena harness with lua telemetry, minimap radar, damage smoke, harvester-attack warning, Needle Drop + Compression maps
2026-07-21 02:09:20 +10:00