RECORDANDRONCO/mods/vinylgod/weapons/vinylgod.yaml
type-two 33826f0755 Weapon SFX (procedural synth), VINYLGOD README for the fresh repo
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 17:20:42 +10:00

156 lines
3.0 KiB
YAML

# Placeholder projectiles: invisible bullets, no impact effects until Phase D art lands.
^GroundWeapon:
ValidTargets: GroundActor
Projectile: Bullet
Speed: 682
tonearm_blade:
Inherits: ^GroundWeapon
Report: audio/sfx_throw.wav
Warhead@2Eff: CreateEffect
Explosions: pop
ImpactSounds: audio/sfx_pop.wav
ValidTargets: Ground, GroundActor
ReloadDelay: 12
Range: 1c512
Warhead@1Dam: SpreadDamage
Spread: 64
Damage: 900
ValidTargets: GroundActor
Versus:
None: 100
Wood: 45
Light: 60
Heavy: 25
seven_inch:
Inherits: ^GroundWeapon
Report: audio/sfx_throw.wav
Warhead@2Eff: CreateEffect
Explosions: pop
ImpactSounds: audio/sfx_pop.wav
ValidTargets: Ground, GroundActor
ReloadDelay: 30
Range: 4c0
Projectile: Bullet
Speed: 512
LaunchAngle: 30
Image: seven_inch_proj
Sequences: idle
Warhead@1Dam: SpreadDamage
Spread: 96
Damage: 3000
ValidTargets: GroundActor
Versus:
None: 90
Wood: 40
Light: 50
Heavy: 20
feedback_burst:
Inherits: ^GroundWeapon
Report: audio/sfx_zap.wav
Warhead@2Eff: CreateEffect
Explosions: pop
ImpactSounds: audio/sfx_pop.wav
ValidTargets: Ground, GroundActor
ReloadDelay: 50
Range: 5c0
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 5000
ValidTargets: GroundActor
Versus:
None: 40
Wood: 70
Light: 80
Heavy: 100
bass_ring:
Inherits: ^GroundWeapon
Report: audio/sfx_bass.wav
Warhead@2Eff: CreateEffect
Explosions: bigboom
ImpactSounds: audio/sfx_boom.wav
ValidTargets: Ground, GroundActor
ReloadDelay: 120
Range: 9c0
MinRange: 2c0
Projectile: Bullet
Speed: 300
LaunchAngle: 62
Blockable: false
Warhead@1Dam: SpreadDamage
Spread: 341
Damage: 8000
ValidTargets: GroundActor
Versus:
None: 100
Wood: 100
Light: 75
Heavy: 40
ping:
Inherits: ^GroundWeapon
Report: audio/sfx_zap.wav
Warhead@2Eff: CreateEffect
Explosions: pop
ImpactSounds: audio/sfx_pop.wav
ValidTargets: Ground, GroundActor
ReloadDelay: 15
Range: 3c512
Warhead@1Dam: SpreadDamage
Spread: 64
Damage: 1200
ValidTargets: GroundActor
Versus:
None: 100
Wood: 35
Light: 45
Heavy: 15
UnitExplode:
Warhead@Eff: CreateEffect
Explosions: pop
ImpactSounds: audio/sfx_pop.wav
ValidTargets: Ground, GroundActor
BuildingExplode:
Warhead@Eff: CreateEffect
Explosions: bigboom
ImpactSounds: audio/sfx_boom.wav
ValidTargets: Ground, GroundActor
thedrop_impact:
ValidTargets: Ground, GroundActor, Structure
Warhead@1Dam: SpreadDamage
Spread: 682
Damage: 30000
ValidTargets: GroundActor, Structure
Versus:
None: 100
Wood: 100
Light: 100
Heavy: 90
Warhead@2Eff: CreateEffect
Explosions: bigboom
ImpactSounds: audio/sfx_boom.wav
ValidTargets: Ground, GroundActor
theshuffle_impact:
ValidTargets: Ground, GroundActor, Structure
Warhead@1Dam: SpreadDamage
Spread: 682
Damage: 22000
ValidTargets: GroundActor, Structure
Versus:
None: 80
Wood: 130
Light: 90
Heavy: 80
Warhead@2Eff: CreateEffect
Explosions: bigboom
ImpactSounds: audio/sfx_boom.wav
ValidTargets: Ground, GroundActor