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RECORDANDRONCO
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1334eb8344
RECORDANDRONCO
/
mods
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example
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sequences
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type-two
887039c289
PRODUCTION + TECH TREE: player-side ClassicProductionQueues (Base/Units), sidebar with ClassicProductionLogic palette + type buttons, buildable swat/$250 hauler/$700 warcar/$900 (workshop prereq = first tech edge), Workshop building $1200 with placement preview, depot produces both queues with exits, build icons generated from sprites, $2000 starting cash
...
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-31 19:45:35 +10:00
..
assets
PRODUCTION + TECH TREE: player-side ClassicProductionQueues (Base/Units), sidebar with ClassicProductionLogic palette + type buttons, buildable swat/$250 hauler/$700 warcar/$900 (workshop prereq = first tech edge), Workshop building $1200 with placement preview, depot produces both queues with exits, build icons generated from sprites, $2000 starting cash
2026-08-31 19:45:35 +10:00
doomsday.yaml
PRODUCTION + TECH TREE: player-side ClassicProductionQueues (Base/Units), sidebar with ClassicProductionLogic palette + type buttons, buildable swat/$250 hauler/$700 warcar/$900 (workshop prereq = first tech edge), Workshop building $1200 with placement preview, depot produces both queues with exits, build icons generated from sprites, $2000 starting cash
2026-08-31 19:45:35 +10:00
example.yaml
PRODUCTION + TECH TREE: player-side ClassicProductionQueues (Base/Units), sidebar with ClassicProductionLogic palette + type buttons, buildable swat/$250 hauler/$700 warcar/$900 (workshop prereq = first tech edge), Workshop building $1200 with placement preview, depot produces both queues with exits, build icons generated from sprites, $2000 starting cash
2026-08-31 19:45:35 +10:00
mapeditor.yaml
Ran the update rules on the example mod
2023-11-03 16:54:35 +02:00
mpspawn.yaml
Ran the update rules on the example mod
2023-11-03 16:54:35 +02:00