type-two
ef432e4182
Mission 03: THE DROP — campaign finale
...
Full base-building map against a live Stream bot holding The Algorithm behind a
defended base. Building the Mastering Studio triggers a scripted all-in
counterattack; silencing The Algorithm wins. Tick scan throttled to 1Hz.
SIDE A is now three missions.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-25 23:19:43 +10:00
type-two
c09da56dbe
Mission 02: CRATE DIGGERS — timed raid with no base building
...
Strike force + The Selector against a Stream transcoder outpost; 6-minute
countdown shown via SetMissionText, master lacquer is cut (killed) if the timer
beats you. Adds the lacquer prop (deliberately untargetable) and ScriptTriggers
on all actor templates, without which Trigger.OnKilled throws at map load.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-25 23:11:20 +10:00
type-two
93ad888c32
Round 5b: SIDE A campaign — mission 01 FIRST PRESSING with scripted objectives, briefing, timed Stream probe; shared campaign.lua, campaign rules, objectives panel, missions registry
...
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-25 19:12:35 +10:00
type-two
5255aeeb1f
Round 5a: heroes (The Selector, The Curator), air (45 Flyer, Compression Drone) with pads + Aircraft queue/tab, scouts (Boom Bike, Crawler), 5 weapons, wax seep regrowth on all maps
...
Wax seeps fix the economy flatline the arena telemetry exposed: both bots hit
cash=0/stored=0 from tick 6250 with no way to recover.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-25 19:08:13 +10:00
type-two
20c83ee3f0
Round 3: superweapons — THE DROP (mastering) and THE SHUFFLE (Algorithm obelisk), support power palette, charge bars, announcer lines, AI fires them
...
Continuous Integration / Linux (.NET 6.0) (push) Waiting to run
Continuous Integration / Linux (mono) (push) Waiting to run
Continuous Integration / Windows (.NET 6.0) (push) Waiting to run
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 17:07:00 +10:00
type-two
a870c4a2a6
Defense turrets: Horn Pit (MRP) and Ad Tower (Stream), AI builds them
...
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 16:51:19 +10:00
type-two
2362a04605
Phase D+F: real MODELBEAST art for all 23 actors + icons, MC 8-TRACK announcer, 3-track ACE-Step soundtrack, emblem branding
...
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 04:51:31 +10:00
type-two
7bb6e649f7
Phase E: The Stream faction (9 actors), Wax AI bot for both factions, bot-vs-bot shellmap battle
...
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 04:40:06 +10:00
type-two
19fcb7c525
Phase C: weapons, combat units (spinner/stacktank/basscannon/roadie), mastering studio, conquest victory
...
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 04:34:17 +10:00
type-two
71879139c2
Phase B: production loop — MCV pop-up van, conyard, classic queues, sidebar palette, buildable roster
...
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 04:27:37 +10:00
type-two
86ca71b9a2
Phase A: Black Wax economy — resource layer, digger harvester, pressing plant, amp stack, vault, seeded maps, cash HUD, placeholder sprites
...
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 01:30:20 +10:00
type-two
030b3f2698
VINYLGOD baseline: rename SDK example mod to vinylgod, add lore, megaplan, MODELBEAST asset pipeline + first concepts
...
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 00:38:52 +10:00