Commit Graph

3 Commits

Author SHA1 Message Date
type-two
e11ec402ff Terrain overhaul: 52-tile atlas from 5 generated surfaces, tone-harmonized so they read as one material family
Replaces the single flat grey tile. Adds tools/build_tiles.py (atlas builder
with edge-blending + tone matching), paint_terrain.py (surgical tile-plane
repaint: asphalt base, concrete pads, dirt blobs, groove patches near wax,
rubble clumps), jitter_wax.py, render_map.py (offline map preview), and
check_assets.py.

Also fixes the arena harness being rigged: both wax fields sat ~12 cells from
BotA and ~18 from BotB, so BotB starved for map reasons, not balance reasons.
Arena wax is now mirrored (7.1/18/18/19.8 from both starts). Seep interval
90 -> 20 after telemetry showed the slower rate still drained both economies.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-25 22:37:38 +10:00
type-two
86ca71b9a2 Phase A: Black Wax economy — resource layer, digger harvester, pressing plant, amp stack, vault, seeded maps, cash HUD, placeholder sprites
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 01:30:20 +10:00
type-two
030b3f2698 VINYLGOD baseline: rename SDK example mod to vinylgod, add lore, megaplan, MODELBEAST asset pipeline + first concepts
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 00:38:52 +10:00