Commit Graph

10 Commits

Author SHA1 Message Date
type-two
8e4d13b72b Decree two: construction buildup anims, Boombox Crates, real faction flags, character portraits
* All 17 buildings now RISE out of the ground behind a pink scan line when
  built (tools/make_anims.py generates 7-frame make sequences; WithMakeAnimation
  on the building template).
* Boombox Crates: neutral pickups spawn on a timer (max 4). 500 records usually,
  1500 jackpot sometimes, bass_ring feedback trap rarely. Locomotors crush
  crates to collect, classic style.
* Lobby faction flags are real now: MRP record, Stream play button, split '?'.
* MC 8-TRACK and ASSISTANT portraits generated for briefings/press kit.
* Balance ledger updated: first aura-era match went to Stream (runaway flag);
  full ledger M M M | S S | M | S — boundary variance, no knee-jerk tune.

Smoke-tested PASS on arena and m01 with everything live.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-26 19:53:36 +10:00
type-two
8945a6a06b Creative direction: sound as territory, VISION.md, keyart, needle-drop launch
Signature mechanic — auras make sound physical:
 * In The Mix (MRP): allied units within 5 cells of an Amp Stack get +25%
   firepower, pink note decoration. Amp placement is now forward strategy.
 * Low Latency (Stream): allied units within 5 cells of an Edge Node move 30%
   faster, blue chevron decoration. The datacentre build-radius creep now has a
   combat identity to match the lore.
Pure YAML: ProximityExternalCondition -> ExternalCondition + multipliers.

Also: VISION.md (five pillars, one page), THE DROP/SHUFFLE launches now play a
procedural vinyl needle-drop crackle (33rpm rumble + dust pops), and generated
cinematic keyart wired into the loadscreen stripe.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-26 19:41:32 +10:00
type-two
5255aeeb1f Round 5a: heroes (The Selector, The Curator), air (45 Flyer, Compression Drone) with pads + Aircraft queue/tab, scouts (Boom Bike, Crawler), 5 weapons, wax seep regrowth on all maps
Wax seeps fix the economy flatline the arena telemetry exposed: both bots hit
cash=0/stored=0 from tick 6250 with no way to recover.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-25 19:08:13 +10:00
type-two
975f305fa1 Round 4: balance-arena harness with lua telemetry, minimap radar, damage smoke, harvester-attack warning, Needle Drop + Compression maps
Fixes a critical bug: undeployed MCV vans now count for short-game survival —
previously every match ended at tick 1 (all players 'defeated', local player
'won'). The bot-vs-bot shellmap claim from earlier rounds was invalid for the
same reason: shellmaps stall with Bot: players and matches insta-ended. The
arena map + tools/balance_report.py is the real, verified harness.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 02:09:20 +10:00
type-two
20c83ee3f0 Round 3: superweapons — THE DROP (mastering) and THE SHUFFLE (Algorithm obelisk), support power palette, charge bars, announcer lines, AI fires them
Some checks are pending
Continuous Integration / Linux (.NET 6.0) (push) Waiting to run
Continuous Integration / Linux (mono) (push) Waiting to run
Continuous Integration / Windows (.NET 6.0) (push) Waiting to run
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 17:07:00 +10:00
type-two
2362a04605 Phase D+F: real MODELBEAST art for all 23 actors + icons, MC 8-TRACK announcer, 3-track ACE-Step soundtrack, emblem branding
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 04:51:31 +10:00
type-two
7bb6e649f7 Phase E: The Stream faction (9 actors), Wax AI bot for both factions, bot-vs-bot shellmap battle
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 04:40:06 +10:00
type-two
71879139c2 Phase B: production loop — MCV pop-up van, conyard, classic queues, sidebar palette, buildable roster
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 04:27:37 +10:00
type-two
86ca71b9a2 Phase A: Black Wax economy — resource layer, digger harvester, pressing plant, amp stack, vault, seeded maps, cash HUD, placeholder sprites
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 01:30:20 +10:00
type-two
030b3f2698 VINYLGOD baseline: rename SDK example mod to vinylgod, add lore, megaplan, MODELBEAST asset pipeline + first concepts
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 00:38:52 +10:00