Add a note about engine setup.
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@ -28,6 +28,10 @@ If you don't plan on including any custom C# logic in your mod then you should d
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Run the `launch-mod.sh` (Linux/macOS) or `TODO` (Windows) scripts to run your mod in development mode.
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Run the `launch-mod.sh` (Linux/macOS) or `TODO` (Windows) scripts to run your mod in development mode.
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Before you run this for the first time you must fetch and compile the engine code by running the `TODO` (Linux/macOS) or `TODO` (Windows) script.
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Before you run this for the first time you must fetch and compile the engine code by running the `TODO` (Linux/macOS) or `TODO` (Windows) script.
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The first run scripts will automate the following:
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* `git submodule update --init`
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* `cd engine && make dependencies && make`
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### Packaging your mod for distribution
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### Packaging your mod for distribution
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When you are ready to share your mod with other players you have two options:
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When you are ready to share your mod with other players you have two options:
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