From 0f3c3cd9920244fc29b9a886c465660d4e010f2f Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Sat, 28 Jan 2017 17:03:47 +0000 Subject: [PATCH] Add a note about engine setup. --- README.md | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/README.md b/README.md index f6a5c4b..4e50f22 100644 --- a/README.md +++ b/README.md @@ -28,6 +28,10 @@ If you don't plan on including any custom C# logic in your mod then you should d Run the `launch-mod.sh` (Linux/macOS) or `TODO` (Windows) scripts to run your mod in development mode. Before you run this for the first time you must fetch and compile the engine code by running the `TODO` (Linux/macOS) or `TODO` (Windows) script. +The first run scripts will automate the following: + * `git submodule update --init` + * `cd engine && make dependencies && make` + ### Packaging your mod for distribution When you are ready to share your mod with other players you have two options: