Add a note about engine setup.

This commit is contained in:
Paul Chote 2017-01-28 17:03:47 +00:00
parent 112e77fa81
commit 0f3c3cd992

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@ -28,6 +28,10 @@ If you don't plan on including any custom C# logic in your mod then you should d
Run the `launch-mod.sh` (Linux/macOS) or `TODO` (Windows) scripts to run your mod in development mode.
Before you run this for the first time you must fetch and compile the engine code by running the `TODO` (Linux/macOS) or `TODO` (Windows) script.
The first run scripts will automate the following:
* `git submodule update --init`
* `cd engine && make dependencies && make`
### Packaging your mod for distribution
When you are ready to share your mod with other players you have two options: